Additions:
- New AI bot, set to "Beginner" difficulty, called "Mr. Builder". This AI will ONLY build a base, having no offensive capabilities at all.
- Blubbertwisters create emerge and submerge VFX with decals.
- New TD scenarios added "Chapter 4" and "Chapter 5".
- 3 server cloud regions are now available: EU, USA and Asia. The best region is automatically chosen, but players can manually change it from the main menu. Also, the chosen region is saved in Steam Cloud.
- The new tutorials are ready! 3 new tutorials split up into: Basics, Defense and Line Wars (Offense).
- Completely reworked menus UI, including all images.
- New in-game overview, end screen, scoreboard and menu UI, matching the main menus.
- New logo for Unleash!
- Countdown happens in lobby before starting a game.
- Countdown sounds in-game and in menus.
- Added a button to options for restoring defaults.
- Added a small "performance display" to the corner of the in-game screen.
- First Steam Achievements have been implemented.
- New 3D models for walls and tower bases.
Changes:
- Guardhorn has been changed to provide armor increase towards all current damage types, rather than just physical. However, the armor increase has been halved compared to before - new values: 1/2/4/8.
- Flak 88 tier 1 deals slightly more damage (+5).
- Blubbertwister Tier 3 and Tier 4 slight nerf to how often they may burrow.
- Slight nerf to flyers, reducing their movement speed from 6 to 4.
- All structure materials have been updated to be more lightweight on performance, decreasing GPU load.
- Grumperjumper T4 spawns slightly less frequently (every 10th second).
- Teleporter tower now targets both air and ground.
- New scoring algorithm for Line Tower Wars, which rewards defeating other players, lasting in the game and winning.
- Grumperjumpers use a new shader, slightly changing their look.
- Flying monsters (Gloomglider, Barfblob and Cracklecloud) move slower than previously, giving the base more time to kill them.
- The Munchmonster now checks for same or lower tier, when evaluating whether it can pick up another monster - rather than using the hidden stat "radius".
- Tweaked Blubbertwister and Bumblebeast radii.
- Guardhorn now has more health than before.
- The Rifteye monster has slightly more health and starts with full shield.
- Teleporter towers apply a momentary status effect to avoid two Teleporters targeting the same monster at the same time.
- Grumperjumper T4 movement speed increased from 4 to 6.
- Loadouts can be still be selected after clicking ready.
- Minimum resolution width increased to 1366 to ensure proper rendering of the new menu UI and in-game HUD.
- Small improvements to "Mr. Think" AI; randomized start delay, limited amount of walls that can be built at the same time and more frequent execution.
- Tutorials can be started from 'Create' menu.
- Freezer and Diesel towers have completely changed attack and impact VFX.
- Reworked in-game menu and chat-log UI.
- Revised arena "walls" models.
- Bot difficulty levels renamed for more clarity.
- The Rifteye monster has a few more stacks on Tiers 3 and 4.
- Mr. Think bot has been considerably improved in regards to its defensive capabilities.
- All AI bots have a much more varied selection of structure configurations to choose from.
- Changed models and textures for almost all towers.
- Frost Cannon and Flamethrower have new 'firing/stream' VFX.
- New sounds for Diesel and Freezer towers.
- Gobblesmashers and Bumblebeasts now deal physical damage instead of 'Dark' (since Dark is not really implemented yet in a meaningful way).
- Munchmonster now has an initial pick-up delay.
- Magmaback has 90% fire damage heal across all tiers, instead of it increasing with upgrades.
- New models and textures for the map arena.
- The Workshop is now cheaper than before.
- New map textures, camera image effects changed or removed and tweaks to scene lighting.
- Tweaks to all tower materials.
- Income frequency levels tweaked.
- Tesla coil tower no longer connects across 1 open cell, to make it easier to use.
- New "Lightning Bolt" VFX for Tesla Coil, Lightning Tower AA and Cracklecloud.
- Workshop tower has a new impact/repair VFX.
- Tweaked Guardhorn, Fatquack and Wardworm stats.
Bug Fixes:
- Fixed an issue with player count in game room list not being updated.
- One tier of Grumperjumper was missing correct armor.
- Fixed the wrong icons for Fatquack Tiers 1 to 3.
- Fixed a few minor shader issues.
- Fixed issue with some game settings not being correctly synchronized (visually) in the lobby.
- Fixed the initial state of description card buttons to have correct affordability tinting.
- Fixed a bug with deleting loadouts, which could result in the wrong loadout being deleted.
- Fixed missing material on Tier 3 Flamethrower.
- Announcements now state "You have lost lives" if multiple lives were lost.
- Minor fixes to tutorial wording, resetting the step count and ensured more consistency.
- Player HUD consistently uses the term 'Player Resources'.
- Use the same time everywhere to avoid discrepancies in time displays.
- You cannot attempt to invite a friend who is already in the same game.
- The Blubbertwister monster hides its mesh completely while underground.
- Fixes for the Rifteye and the Munchmonster.
- Fixed a bug where monsters could die and then "revitalize" due to being healed.
- Towers blocked by a creature now changes color on the outline correctly.
- Munchmonster can no longer drop monsters on top of a structure.
- Fixes for Tower Defense UI.
- Fixes for chat UI.
- Fix for Teleporter tower to work in Tower Defense game mode.
- Fixed a few issues in the lobby for joining rooms that are full.
- Skyhook's "hooked air" bug is finally fixed (after 3 months!).
* Note: There are actually more changes than listed here, including a whole lot of small bug fixes.