0.1.311.92
Additions:
- New wall type "Reinforced Wall", which is much more durable than Concrete Wall, but also much more expensive (x10).
- New special Decal shader that allows for a dissolve effect based on random numbers at initialization. Great for ice and water!
- New monster "Gemjuggler", which can be used as a gold booster for your opponents - use with tactical considerations.
- New tower "Teleporter", which teleports monsters to the target enemy's lane (line wars) or to the top of your lane (tower defense/sandbox).
- New Easy TD Scenario "Avalanche of Ice" featuring the Snowripper together with Wardworms, Fatquacks and Guardhorns.
- New Easy TD Scenario "Flying Freaks" featuring only flying monsters.
- New Easy TD Scenario "Speed is of the Essence" featuring only Razorlegs.
- New Challenging TD Scenario "Earth and Wind" featuring several different monsters, varying in ground and air.
- Spacebar (default mapping) can now be used to center the camera on the current selection.
Changes:
- Bumblebeasts have completely new animated models.
- Bumblebeasts turn to face their wooden wall target before attacking. Also, no more VFX on attacking - only animation plays.
- Decals won't disappear immediately upon hitting the global maximum for decals, instead they are faded out more quickly than normally.
- Tweaked the material (appearance) of several monsters: Magmabacks, Boombellys, Barfblobs, Gloomgliders, Maggots, Guardhorns, Munchmonsters, Razorlegs and Rifteyes.
- A number of tooltip corrections/improvements
- Skyhooks have increased health and shield.
- "Humble Beginnings" TD scenario has 1 more wave with a fully upgraded maggot, the Bogbait.
- Moved the "Tutorial" button from the main menu of the game to the "Play Now" and "Create" menus.
Bug Fixes:
- Fixed bug where Razorlegs T4 would be moved upwards by a Sky Hook.
- Status efffects (such as freeze/slow creature) can now override lower-tiered effects. This means that an upgraded Freezer can override the slow effect from a non-upgraded Freezer.
- Fixed a rare exception occuring when applying a status effect to e.g. a dead monster.
- Heal over time (Fatquack) and Shield over time (Wardworm) can now both be applied to same monster, without overriding each other.
- Fixed a bug with Gobblesmashers and Munchmonsters, where Gobblesmashers would break after being transported by a Munchmonster.
- Fixed a status effect bug that would crash the game.
- Clicking options on options screen no longer bugs.
- Fixed tooltip and button state for walls when not upgradable.
- Removed an accidental extra "end pipe" from the lane base area.
- Fixed a bug where replying in chat would show the player's ID rather than name.
- Sky Hook tower hides its 'hook line' when disabled.
- Bumblebeasts and Gobblesmashers reset their attack target upon moving to the next lane.
- Mr. Think AI will no longer run any evaluations when it has no gold.
- Fixed a bug in Mr. Think AI that lead to desynchronized game state in multiplayer.
- Fixed a bug in Mr. Think AI which resulted in a wrong wave size calculation.