
Good day Ellarians! As you may remember, the beta version of the first chapter of the single-player campaign of Legends of Ellaria has been available for a few days now. We haven’t found any major issues and we received requests to advance the version, so we’ve decided to roll it on to the main branch: everyone who owns the game (or who gets it now) will get this content too.

What's changed since the last verison
- 100+ quests, stories, events, and lore items.
- 100+ locations, indoors and dungeons to explore.
- 100+ dialogues where you can talk to almost any NPC in the world.
- A new kingdom management system, which includes happiness, crime, management, research, and new buildings.
- The merchant guild, mercenary guild, academy, mage tower, and different ways to hire armies and expand your kingdom.
- A new faction A.I and faction expansion. Factions will also send raiding parties and armies to target your towns and outposts.
- Reworked the armies battle system and RTS system and A.I , aded heroes and armies, as well as new systems such as army strength and morale.
- The world changes depending on the state of your kingdom, bandits set outposts or neutral settlements rise depending on your influence.
- A new tutorial and introduction to Ellaria, as well as advice and information given by your advisor.
- New items, weapons, clothes, class balances, and combat tweaks.
- Tons of other new features such as farming, mining, collecting research, using RiftStone to boost your kingdom, world events and much more.

Keep in mind that although this version is as stable as the previous one, there are still some things left to polish, fix, and optimize. We're hoping to receive as much feedback and suggestions, both through the Steam discussions, our Discord server, and through the in-game report sender. If you experience any issue during your gameplay, please press F8, and send us a report.
We want to thank our wonderful community for all the feedback they’re providing us with. Your feedback helped us improve the current version. We will continue to post versions in the Beta branch for your approval before posting them to the main branch.

Happy holidays and a safe and healthy 2021 to all of you!
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta, please join us on our Discord server, PM us with @Admin and we will let you know the steps you have to take to join the beta. You’ll also be joining our great community of Ellarians – the best place to exchange tips and tricks for becoming the most powerful ruler in the continent, as well as sharing other common interests! If you don’t use Discord but want to check the beta out, leave us a message in this announcement and we’ll reach out to you privately.
Version 0.7.02.03 Changes (22/12/20)
- Fixed some issues with quest completion.
- Fixed player sword is not visible when drawn.
- Fixed player draws his sword a second after holstered.
- Fixed player can't exit certain locations.
- Fixed health bar visible on buildings or at empty locations.
Version 0.7.02.06 Beta 1 Changes (26/12/20)
- Fixed some issues where the game crashes between locations
- Fixed can't exit the blacksmith
- Fixed fast moving in the world doesn't speed up time
- Fixed some issues with quests and quest markers
- Fixed wrong NPC's populated the merchant guild
- Fixed several bugs related to entering or exiting locations
Version 0.7.02.06 Beta 2 Changes (29/12/20)
- Prevented multiple game crashes
- Significantly improved framerate and increased game speed
- Significantly improved loading screen time between outdoor locations
- Significantly reduced memory leaks and memory issues
- Improved outdoor looks and added more details to the terrain
- Fixed multiple entrance and exit issues
Version 0.7.02.06 was released to official branch (31/12/20)
0.7.02.07 Beta 1 Changes (31/12/20)
- Fixed heavy armor model for female character
- Fixed citizen were not entering houses
- Fixed citizen were standing inside each other
- Fixed can't exit the library
- Fixed entering a location multiple times will cause the player to fall through the ground
- Quest locations are revealed at better locations
- Improved reward indicator and reward icons
- Fixed F8 bug report window doesn't work during loading screens
- Fixed NPC's were running instead of walking
0.7.02.07 Beta 2 Changes (3/1/20)
- Fixed trees and foliage were growing inside buildings and locations.
- Significantly improved the time that takes to save a game.
- Optimized NPCs looks and graphics, improved memory consumption and game speed in an area with multiple NPCs
- Fixed fall through the world when entering the iron mine.
- Fixed locations in hills and mountains
- Fixed compass icons for several locations
- Added more messages and indicators when you clear locations
- More scene loading time improvement
Version 0.7.02.08 Beta 1 Changes (7/1/20)
- Added F5 - Quick Save, F6 - Quick Load
- Added Auto Save after X time, between locations, and after special events. You can adjust Auto Save settings in the options menu
- Significantly reduced the time to save. Also added a background "Saving" that lets you play while saving.
- Significantly reduced the time to load a game. Also, reloading from the same chapter and location will take even less time than loading from the main menu.
- Significantly reduced the loading screen time when moving between locations. Also, revisiting locations will take even less time than before
- Added a memory level in the options. You can now set how much memory will be used for faster loading of locations.
- Fixed some NPCs were hovering or under the ground while working.
- Fixed player was hovering or under the ground while working / mining/ sitting in certain locations. Also, fixed player was falling through the world after doing these tasks.
- Multiple fixes to indoor objects and NPC locations
- Fixed entrances and reloaded the Library, small house, and a bandit cave. These locations will reload along with the content of their loot.