(Version Updated on 16th of September)

Dear Legends of Ellaria players,
We're excited to announce a NEW closed-beta with the beginning of the much awaited RPG system!
We decided to release an early beta to really get your feedback from the beginning of the system, and to really give you an opportunity to be part of the game by testing and giving us your input on what you would like to see in this new phase of LoE.
We're also working behind the scenes on overhauling the whole UI design of the game, and we hope it will be to your liking :)

Here are some of the features and fixes included in this version:
- New RPG system where you can level and invest in attributes, bonuses, and abilities
- Added support for proficiencies, power attacks, and status effects
- Remade the character inventory and character stats user interface from scratch
- Remade most of the animations
- Remade the character controller. The character movement is smoother now.
- Rebalanced all RPG statistics

As we develop, more features will be added until the full RPG version of the game and updated UI is integrated into the official version.
Here are some known issues with this Beta version:
- When clicking for multiple melee attacks, stamina is reduced per click and not per melee swing
- Sometimes during melee combat, the player is motionless and non-responsive. this can be fixed by dodging
- Legends of Ellaria is temporarily more CPU demanding
- Two-handed weapon animations are WIP
- Some animations and movements are not optimized
- Some weapons and use cost are not fully balanced
- Power moves and special attacks are not yet published
- Skill tree is only available for basic classes
- The weight system is not yet published
- The FPS view is misaligned with the bow
- The user interface is missing some stats icons and functionality
- The user interface is missing tooltips and sounds in some areas
- There's no notification when leveling. Please press K to go to the character window
If you own a copy of Legends of Ellaria but still haven't joined the closed Beta please join us on our Discord server, PM us with @Admin and we will set you up! In case you don't have a Discord, then just contact us here.
Please share your Feedbacks thought the in-game F8 report system and leave your comments in the Beta Section.
Share your gameplay via the Game Review as well
Thank you for the support, and we hope to build a great game alongside you.
See you in Ellaria,
The Larkon Studio Team
BETA 2 Changes:
- Fixed drinking/ eating resets your stats
- Fixed returning to the main menu and then starting a new game doesn't clear your learned skills
BETA 3 Changes (0.5.41.1):
- Reworked the Player Controller to be super smooth and responsive
- Fixed ancient devices not adding experience or bonus
- Fixed not able to control your army in RTS mode
- Fixed multiple alignments issues in the new Character window
- Fixed multiple issues with switching between the inventory and spells
- Fixed several issues with Save / Load
- Armor is now not empty on start
- Balanced some of the RPG stats. More to come
- Drinking potion does not refill your entire stats anymore
- Fixed Quest window does not show the quests
- Restored the tooltip in the RTS menu
BETA 4 Changes:
- Included a status bar during combat for viewing NPC stats
- Included a 3D character display in the inventory
- Rebalanced NPC's and RPG statistics
- Rebalanced Armor and armor mechanics
- Rebalanced Weapons and Spell damages
- Sprinting now drains your stamina
- Fixes Stamina drops too fast during combat
- Fixed when clicking multiple times during melee, your stamina would drop per click
- Fixed When your character dies while moving (combat), he slides away
- Fixed some spelling errors
- Fixed arrow sounds
- Fixed bow shooting sounds
BETA 5 Changes (0.5.41.2):
- Rebalanced NPC's and your stats.
- Level up, quest changes and other important events now have a sound effect
- A popup display is shown at the beginning of the game to direct you to the character window
- Changed stamina cost for melee and sword based on sword and power attack
- Changed the NPC AI to be aggressive based on their level. No more super tactical bandits
- Fixed golem is too weak. The Rock Golem is now an unstoppable tank
- Fixed adding health/stamina/mana skill does not add these stats
- Fixed multiple issues with RPG inconsistency between the learned skills/ stats and your actual stats
- Fixed numerous issues with the inventory 3d character view, including the headless character
- Defending during melee is now more accurate and responsive, which allows you to parry during combat effectively
- Followers now add experience when killing your enemies
- Dead enemies were sometimes respawning after loading
- Optimized some of the RPG calculations, thus reduced the FPS spikes when new NPC's were spawning
- Fixed an issue with Caps lock always sprinting effect
- Fixed when rotating during bow aim, your character was not turning
- Fixed pressing WASD while drawing a bow, your character was sliding
BETA 6 Changes:
- Level up sound was played during the character customization
- Enemy status bar was showing on an empty area after loading a game
- The quest window was not updating when quests were changing
- Removed unnecessary "Coming Soon."
- Magic was "equipped" even when unequipping it
- Updated the F1 to represent the new HUD
- New game now shows a popup directing the player to the character window
- Fixed some bow animation issues
- When walking with a drawn bow, your character would slide in the wrong direction
- Fixed bow rotation while aiming
- Increased the rat's collider
- Increased the health of the undead and reduced their damage
- Fixed an issue after sleeping in a bed
- Sprinting doesn't jitter anymore when you run out of stamina
