Floor size is no longer set per area and is picked from a random range. The lower and upper boundary of the range increase the further you are into the game.
Floor layout style is now randomly selected when your alert level is at or above 5.
Enemies that can parry can no longer parry while the Assassin upgrade is active.
Enemies now get a sweat drop above their head while the Sheriff outfit's badge is active.
Adrenaline Rush no longer takes any upgrade points behind the scenes. It taking up a spell slot is a big enough trade off.