- New mechanic: Corruption! As your alert level rises the dungeon will start to become corrupted, causing environmental changes as well as instability in the types of enemies that are spawned.
- A HUD element that shows the status of the floor's stairs has been added. You can find it under the right side of the alert bar.
- Maximum camera distance for boss fights has been increased in controller mode, where it was slightly shorter than in keyboard + mouse mode
- Orcish Halls' boss has been made a little less erratic
- Hazards can no longer be spawned in narrow hallways
Witchinour has changed quite a bit since its launch (for the better I think!) so I'd like to thank you all for having taken the time to leave such valuable feedback, I've learned a lot!