A new update is heading your way folks!
The new hero has arrived Boleslav the Brave will replace Mieszko in the multiplayer!
Let us know your thoughts about the update in comments.
https://store.steampowered.com/app/620590/Ancestors_Legacy/
Full patch note below.
Changelist 53219:
[New Feature] New cursor type: 'Resume Building' - shows when hovering a building you have not finished building, like a trap.
[New Feature] Villages attacked when out of player's vision no longer have to be scouted with camera movement. Such an attack event now shows on a minimap - the village icon is flashing.[Tweak] Slavs have a new hero in multiplayer - Boleslav The Brave (two-handed) instead of Mieszko (shieldman).
[Tweak] Retreat may now minimally last 7 seconds (instead of previous 12). What it means is that retreating a squad with full morale will return control over it 5 seconds faster.
[Tweak] Reordered starting positions both in lobby and game for "The Capital of Evil".
[Tweak] Walls that you can destroy with ballistas can also be destroyed with catapults (campaign).
[Tweak] Improvements to lobbies on dedicated servers.
[Tweak] Improvements in Match Status Window (default key TAB).
[Tweak] Improvements and the addition of new ambient audio sounds across all the multiplayer maps.[Bugfix] Churches no longer have a golden frame around their healthbars - destroying Place of Cult or a Church is not required for victory.
[Bugfix] Traps for some reason are sometimes missing animation sets, causing them to not play any animation when destroyed or walked over. Should be corrected.
[Bugfix] Achievement that did not always trigger when finishing the last mission in the second Slavic campaign is now triggering properly each time.
[Bugfix] Multiple medium and minor level bugfixes - navigation, balancing and reported bugs including.
[Bugfix] There was a case that the main menu did not show up at all, basically blocking the game. Repro steps found, issue corrected, thank you for reporting! That was a serious one.[Crashfix] Fixed a crash that occurred while loading map data under a certain condition (generally only affected people with very, very fast drives, Raid 0 SSD's or M2 / U2).
[Crashfix] Fixed a crash when the level was ALT+F4'd during a non-skippable cutscene - crash occurred while the application was closing.
[Crashfix] Fixed a crash when a horse freezes its ragdoll. We assumed that the rider of this horse will still exist, but due to low corpse limit setting and in a heavy battle scenario he may already be removed, thus this case needs protecting. The horse's fate is doomed though ;)