Bugs fix :
-Unable Gold when the player is disable.
-Matryss Jungle: Replaced attacks, increased spawn and respawn duration (2’30’’ to respawn and 2’ to spawn)
-Changing the ammunition price from 25 Gold to 10 Gold.
-Double Gun active: doubled cooldown from 30’’ to 60’’.
-Jungle: put the names of neutral monster and bosses.
-Adding an upgrade button for skills in the HUD.
-Player Spawn : the payers can move in the base but they are blocked until the game is launched. At the end of the loading time, the players can move and buy implants. There is a speed buff during the base outing.
-Correction of the possibility to launch skills when the player is dead.
Balancing :
-The health of bosses pass from 8000 HP to 10000 HP.
-The health points of turrets pass from 5000 to 8000 HP.
-The basic attack of the turrets deals now 100 damage and increase by 25 per stroke on the same target.
-The life steal of attacks and spells has been corrected.
-The tutorial has been temporarily disable. The player can select his first stuff during the first character creation.