Hey everyone!
Update 6 is live, adding an option for head-based smooth locomotion and a few more things.
Head-based smooth locomotion
Without head-based smooth locomotion, the center of your playspace is used for the smooth locomotion. This means if you are a few meters away from that center, your head might be on a different height relative to the ground than the center of your playspace. This can cause the head of the player to incorrectly "float" near the ground sometimes.
This update adds an option for making the smooth locomotion head-based, meaning your head will always be X cm above the ground in the game, with X being equal the height of your head in the real world.
It means if you physically walk around, you can walk up/down blocks in the game. Physical left/right movement causing artificial up/down movement in the virtual world can cause motion sickness, that's why this option is not the default. Many people wanted to see this though, so now you can enable it in the settings.
With that option enabled you can also navigate on smaller areas with smooth locomotion, so you can walk closer to walls or smoothly walk around on a platform with a width of just 1 block.
Other things
- When placing a torch, the torch in your hand is now on fire. In the last update we added dynamic light from the torch in your hand, and this update now just updates the visuals of the torch to better fit the lighting. The dynamic light was also made a bit brighter.
- The world saving was made even more reliable.
- The inventory briefcase in your left hand was made a bit darker to have less "glow"
- A few more small fixes to prevent crashes
- The hand overlapping a placed torch will make the torch show the yellow overlap color now (it was missing before)