Hey everyone!
After 15 different beta versions where hopefully all bugs were fixed, Update 11 is finally live in the stable branch of the game!
As usual, here is a very quick overview of the new things added in this Update, with more details below:
- This Update adds a chest, which is the first object using a completely new system allowing for 100% free placement, including rotation. No dependency on the voxel grid!
- Spawning of recipes is significantly more likely than before, and new recipes now correctly spawn in old chunks
- The brightness during day in shadowed areas was increased
- The side the arrow nocks on the bow was fixed
- A new, significantly better looking birch texture was added
- There now is a left handed mode which swaps the controllers, allowing left handed rift users to nicely play the game
- Block items now have an outline when selected instead of fully glowing yellow/green
- A different "experimental" algorithm for the dynamic res was added
- General optimizations
Chest
The chest is a complete new object type in the game. You can freely place and rotate it without any dependency on the voxel grid. Even after you placed it, you can still freely move it around. So if you don't like the position, you don't need to destroy it. Just like in the real world, you can just move it by grabbing it with both hands.
As everything else in the game, the chest is from the ground up built for roomscale VR. That means the chest has no UI, everything is done with your hands in VR. You need both hands to open the chest, one to lift up a latch and the other to open the chest.
You can add full stacks from your inventory to the chest by dragging them from the inventory UI into the chest, you can pickup items in the world and put them into the chest, you can move full stacks from one chest into another chest (not need to first put them into the inventory) and you can take individual items out of the chest and drop them in the world.
The chest is crafted with copper and wood and has 16 slots for items. Due to the chest now existing, inventory space was reduced to 28 slots.
I plan to make a short video showing the new chest soon, the Official Stonebrick Studios Youtube channel needs some more content :)
Recipe spawning
Recipes do spawn significantly more often now, so you have to spend less time with finding recipes.
Some previous update added a feature that recipes added with new versions of the game do also spawn on old parts of the world, but that feature didn't work correctly. This is fixed in this update, and especially new recipes are very easy to find now. This means you won't have to search long to find the chest recipe, you will likely find it quite quickly.
Due to some changes in the code, your recent "Instant Loading" files can't be used with this update, so they will be deleted and newly created. This means the first load of your world with Update 11 will be slower than usual, but when it fully loaded once and you leave the world and enter it again, you will see the usual (or better) loading speed!
Increased brightness in shadowed areas
Many people did say that shadowed areas are too dark in the game during the day, so this was improved with this Update 11. It should look more like day now.
Also, a major lighting bug that you probably never noticed was fixed. I have worked quite a bit on rain already, and there that bug was very significant.
Left handed mode
Vive users can just switch controllers, but left handed rift users do need a way to switch controllers to nicely play the game. This feature was not actually tested by any left handed rift user yet (none were active recently on discord), so don't expect it to be 100% perfect yet. If there are any issues with it, please report them in the steam forums or on discord.
To enable the left handed mode, go into %localappdata%/cyubeVR/Saved/Config/WindowsNoEditor/Engine.ini and add LeftHandedMode=1 below [cyubeVR.Settings] In the future a nice UI can be added for that, but you probably won't often change that setting.
Different "experimental" algorithm for the dynamic resolution
cyubeVR always used dynamic resolution, and sometimes it could happen that when your CPU is at 100% usage because some software in the background is running (like OBS while streaming), the resolution in the game would decrease and the game would become blurry. This Update 11 added a different experimental way to detect GPU usage which should be less affected by 100% CPU usage.
You can enable the experimental algorithm in the settings. Most likely, you want to stay on the default setting though.
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That's all for today! Thanks for caring about the game and as usually, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server :) Also, don't forget to write a review for the game if you haven't done that already. Writing a review and spreading the word about the game is the easiest way you can support the game!
Looking forward to hearing what you think about the new update, and I'm excited about Update 12 already which will most likely add at least 2 new blocks to build with :)
Cheers!