Hey everyone,
the last weekly report was released roughly a week ago, so it's time for another one!
In the last 1.5 weeks I have worked on very exciting things. Update 10 was released with some minor optimizations, but the real work done was on the chest and a whole new "subsystem" in the game that will allow for 100% free placement of objects.
The chest is the first of those objects, so a lot of general work on that system was done that will apply to all objects in the future, not just the chest.
100% free placement means there is no dependency on the voxel grid at all. You can place these objects anywhere, and then even grab them with both hands after they are placed and change their position or rotate them, just like you would move around furniture in the real world!
This will allow for some very great interiors once chairs and other furniture is added. You will be able to arrange chests or chairs in a circle or do any other things that are quite unusual in a "voxel game". I'm sure people will be very creative with that!
The chest is now in the beta branch, so if you want to help test it and find issues that hopefully don't exist, join us in the official discord server where you can chat with me and talk to more than 200 other people about the game :)
If no major issues are found you can expect to see Update 11 with the chest in the next few days.
Also, take a look at this great screenshot taken by "Aelgiz" using the new 8K screenshot feature that was added in Update 9:
http://steamcommunity.com/sharedfiles/filedetails/?id=1315037047
I very much like seeing impressive things like that, so if you built anything great, don't forget to take a screenshot of it with pressing both teleport buttons for half a second.
That's all for now! Spread the word about the game wherever you can and make sure to make me aware of any feedback you have in the steam forums or on discord.
Cheers!