Dearest friends and royalty.
With this update, we would like to finally get rid of our old arrears. In shortcut sometimes happened that block could not be removed after load, default house had broken statics, building multiple objects in line could cause huge lag or removing soil from your castle was somehow impossible. So most of the things you have reported us in bug section or in reviews. We are glad, that you give us your feedback and we are happy to see even more ideas, reports and suggestions from you in the future! Thanks.
Key Patch updates:
The save mechanics have been updated and your old saves will no longer work properly. Please read below!
Changes Made:
- Save game mechanics.
- Game optimization and build/deconstruct lag reduction.
- further block optimization.
- Donjon floors reworked.
- Big-Block multi-build option.
- Terraforming issues fixed.
- New blocks have been added.
- Throne models have been replaced.
- Donjon columns added.
- Fixed smaller issues.
What does this mean?
Save game mechanics:
The save game mechanics have been restructured and coded to allow for improved performance and the alteration of those pesky blocks that didn't want to be removed! Unfortunately, all old saves will no longer work correctly.
Game optimization and lag reduction:
we all know how frustrating those pesky blocks can be. well, no longer will they hold us back in our triumphs!
With adjustments and tweaks to the interface, you will now find that placing and removing blocks speed has doubled! Building blocks in the line will benefit even more.
Big-Block multi-build option:
The ability to add multiple large blocks in a line has now been added to the system. now you can build your towers or palisades at a greater speed.
New blocks
Donjon columns and thrones have been added and the existing Donjon floors have been reworked to now allow wooden beams to carry tiled floors on top of them. Bridges now have ramps. Some models were updated like Transept and its wrong foundations. Arches and other blocks with columns have updated foundations also with columns.
Optimisation:
As mentioned above the building and removing block speed and efficiency has been doubled! Scene LoD improvement should bring 1-3 extra fps increase in the overall game performance. Grass density settings got more flexibility allowing you to set low or none grass correctly (No change for high densities).
Terraforming
Where that stubborn soil didn't want to be removed from on top of your blocks has now been fixed.
Terraforming speed has been also increased and optimized by 20%
We would like to thank you for your continued support and comments regarding bugs and issues we like to try and address all of them with speed and efficiency and hope that you are enjoying the fixes and improvements.
Release time 8.3.2018 11:00-13:00 UTC related to your OS
Don't forget we have a discussions board:
http://steamcommunity.com/app/619430/discussions/
Discord group:
https://discordapp.com/invite/rBudrde