We just released a small patch containing a minor combat tweak based on feedback we’ve received over the past few weeks.
Stunlock Changes
There was an issue surfaced by our players pertaining to melee combat where a player blocking a heavy attack could get stuck in place. This could effectively stunlock them, making for a nearly unwinnable fight.
We’ve reduced the stun duration after blocks are broken or strong attacks are interrupted. This should prevent players from getting rooted in place permanently, and give them a small window of time in which they can escape from the next strong attack.
We’ll continue monitoring the health of melee combat in SOS and making improvements based on your feedback. This is a first step and there is more to come in refining these systems, so keep letting us know what you think!