Hey, folks! So Into Oblivion is out of Greenlight and coming to Steam sometime soonish. Or when our beta is finally finished. Speaking of, we are releasing the first beta version with A LOT of updates.
We previously said that when it hit beta we'd expand testing. And we are. We will be doing a semi-public beta test starting in a week or two. If you'd like to get in on that, please e-mail us at [email protected] to inquire.
As for the changes, here is the huge change log of things that happened:
- Added: multiple layers of vomit
- Added: new headgears, hairs, shirts, pants, and shoes
- Added: new body types
- Added: additional achievements
- Added: more thorough achievement checking
- Added: "drunk eyes" as drunk level increases
- Added: Sweaty Mike bot
- Added: Marsch bot
- Added: Ralph bot
- Added: Jenkins bot
- Added: Zulda the Missing Link bot
- Added: multiplayer lobby
- Added: added various additional locations
- Added: opponent select when playing against bots
- Added: four player support
- Added: function hooks for multiplayer game modes
- Added: 13 residues
- Added: 36 new recipes
- Added: more messages in lobby based on section
- Added: favorite body and favorite location to stats
- Added: bot blurbs in lobby during selection
- Added: on/off icons for sound and music when toggled
- Added: betting and lobby cardboard signs on a "string"
- Added: function to compare user stat file to built-in counterparts to prevent crashing if built-ins are updated in later versions
- Added: visual cue that residues are in effect
- Added: intoxicant name and durations under inventory on hover
- Added: new drink recipes to the known drink list
- Changed: HUD layout
- Changed: games connections to CoaguCo API
- Changed: original background image
- Changed: layout of the lobby
- Changed: layout of the match area
- Changed: 'no one' to '???' in leaderboards
- Changed: 'at' to '-' in leaderboards
- Changed: leaderboards now truncate too long of text
- Changed: can now see opponents stats in a match
- Changed: bot AI
- Changed: lobby sign to cardboard sign
- Changed: idle animations
- Changed: function naming convention
- Changed: betting is skipped if player has no money
- Changed: splash animation to follow music better
- Changed: significant portions of underlying code
- Fixed: issue where previous button on appearances didn't show up after changing from Zulda to Boo
- Fixed: drunk and health variables swapped in brewer
- Fixed: liver, health, drunk damage not calculating correctly sometimes
- Fixed: Hepatotoxic using wrong intox ID
- Fixed: issue where money stats weren't showing up in Stats section
- Fixed: residues being applied during pre-brew phase
- Fixed: residues from other player's brew affecting different player's life-time totals
- Fixed: music and sound toggling issues
- Fixed: drinks not showing up on known drink list
- Fixed: intoxicant effects not ordering correctly