Finally! Pumpkin Patch 0.3.9 is out! Sorry, it took a month, but hopefully, the wait was worth it. The big features we have included are dating in Pumpkinvale and players can now start their gaming adventures in Diamond Falls.
PLEASE NOTE
Because we've added many new features, there is a chance that we could have introduced new bugs in the game that we missed while testing. If that happens please let us know asap and we can patch fixes for the bugs within 24 hours. Sorry for any inconvenience in advance.
Diamond Falls is still a work in progress, so no need to report on certain bugs there. Dialogue may be missing in some places, there is some clipping with the houses, and some of the NPC models aren't done and have weird geometry or textures, the map is also inaccurate in some areas. All that is known and will be fixed and polished as soon as possible. However, anything that completely stops or interrupts gameplay let us know asap. Here are the patch notes.
NEW
- Diamond Falls Town added
- New NPCs added in Diamond Falls.
- Players can now name their storage boxes.
- Players can plant multiple seeds at once (Right-click and hold to change the number of seeds to plant)
- Option in the esc menu to view icons of crops that have been planted.
- Dating added for NPCs in Pumpkinvale (Dating not available in other towns yet)
- Map pins can be placed anywhere on the maps.
- Horses run faster as their heart level increases.
- Animals with higher heart levels with drop more animal products.
- Animals that drop more animal products when bred will pass on that trait to their offspring.
- Cotton can be used instead of wool to make cloth.
- Bugs will not escape if the net touches them, regardless of if they are alerted or not. (This should make catching bugs easier)
- NPCs are organized by town, in a collapsible list in the journal.
- Option to make the caves brighter in the esc menu.
- Gifting items that are worth more than 100g will give extra friendship points.
- Relax mode: Tools don't break, Bugs don't attack
- Hard and Challenge mode: All tools break including meteor, and animals will die if left sick for too long.
- Visual reminder on the stamina bar if the player has mail.
- Coffee has been rebalanced. Normal coffee keeps the player awake for 5 hours, strong coffee keeps the player awake for 10 hours.
- Jam prices balanced
- New secret processors added.
FIXED
- Fixed trees not respawning when cut.
- Wool can no longer be used to craft clothes (it can only be used to processed cloth).
- Bug with breeding two grey horses fixed.
- Made it so trees spawn the correct amount of wood even when cut on a slope.
- Fixed the amount of snow that falls so it's not as dense.
- Fixed bug with resetting the controls to default.
- Fixed wrong icon and weather in Wahoo Beach.
- Fixed bug where custom-crafted outfits will lose their patterns if swapped out while trying on clothes in the clothing shop.
- Fixed bug where crops would disappear when trying to turn it into seeds with a full inventory
- UI placement is saved on log out if moved.
- Fixed Multiplayer: For clients, cooked dishes still show in NPCs hands at sides while NPCs are on winner podium.
- Time stops when checking the mailbox
- Fixed infinite delivery quests in multiplayer.
- Fixed some bugs with NPC quests.
- Fixed some items not having recipes (such as cafe con leche)
- Some herbs were unattainable and have been added to the map such as mustard, rooibos etc.
There are other miscellaneous bugs and polish that have been done but not recorded for this list.
We're currently working on the Diamond Falls character's dialogue and adding dating for the Wahoo Beach characters. The goal is to have those done by the end of the month.
Thank you again for your support, we'll be on standby for any bug reports associated with this recent patch. And we'll be definitely doing multiple hotfixes and micro patches throughout the week to polish up the things that were missed.