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The Atmospheric Update

It's time for Update #4!

The focus of this update is soaking in the atmosphere of your world- with some visual changes and a tonne of audio improvements! Myself and our composer Mr Brian Fairbanks are very excited to make this live!

So what's new/changed?

Big changes:

[X] New unique music- a track that extends across all 4 seasons adding a rich, beautiful backdrop throughout your playing experience! The music also becomes louder as you zoom out.
[X] Over 60 atmospheric, environmental sounds! (video link below). Each natural tile has a distinctive sound, along with every building and many of their upgrade levels. Now you can truely get lost into a very diverse world as sounds mix based on what you are viewing- and your buildings change the sound of your lands. What will yours sound like?
[X] A day/night cycle! For now, pressing 'U' will toggle it on and off but by default it is enabled. All buildings and decor tiles create a small light source, and every season end slowly pulls your lands into darkness (video link below)!
[X] Improved special tile appearances! For built on and natural tiles, there are now new appearances, some with animations! See your lands fill with sheep, deer, fish and more!

Lesser changes:

[X] Slightly more health for enemy camps.
[X] New fog of war appearance! To cater for the new night-time, the fog of war is now clouds!
[X] New randomising button added to the flag creator!
[X] New loading sequence for new worlds! This is designed so that it better covers the old pause and wait with the hourglass, and gives a nice stepping block for future things to load in on start.

Patch changes:

[X] You can now edit the storage refining up to 100%.
[X] Excess resources now burn based on how many are in excess.
[X] Your defence score should never be below 1 now.
[X] Enemy camps no longer count into your area defence scores.
[X] The resource panel remembers being compressed when reopening.
[X] Removed the lag when buildings are repairing.
[X] Holding left-click down over resource tiles gives special items now.
[X] Lots of improvements to combat (for now).
[X] Removed adding/removing soldiers via the worker panel not affecting your attack power.
[X] Fixed some buildings not changing animation on seasonal change.

Videos

Day-Night cycle:
https://www.youtube.com/watch?v=1h-nfIQITWo

Sounds demo:
https://www.youtube.com/watch?v=LoIgyao-5O8

What's to come?

The next update is more secrative and will be announced in a few days after some experimenting- it will feature combat changes and will add a big addition to your gameplay! There will be more buildings to come in a future research big update- including lighthouse, smeltry and tavern!

Have any ideas to share?!
Post them on this thread and I will get back to you asap:
http://steamcommunity.com/app/618270/discussions/2/1327844097125521948/
Help shape the game!

Thanks as ever to bug reporters and idea sharers, and to all the players!