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Update #6- 'Little' Things

Update 6 is a 'small' update that adds no major changes to Spiritlands game-play but adds some new things that will improve things!

As ever please report any issues in as much detail as possible- including screenshots if you can! Thank you.

Changes:

[X] New building menu backgrounds for enemy camps, colonies and ruins!
[X] Rename yourself and your lands in-game by clicking your name in the profile panel- move panel to set.
[X] Added an alternate map mode that shows symbols and not beautiful tiles- a strategy view. Ends on new mid-seasons.
[X] Added ability to mute atmospheric and clicking sounds.
[X] Added a ui title banner for the item overlaps like forest- road, walls.
[X] Removed thick special items border.
[X] Placing walls on walls etc replaces them.
[X] Added a tile UI button to buildings on right-click for mirroring the tile- removed keyboard command.
[X] Put weather and moving clouds and birds below clouds layer.
[X] Added a settings option for day/night cycle- 3 options = Off, Seasonal, Real World (matches computer time)-- Don't change your system time as it breaks NWJS applications.
[X] Event pop-up to show when camp in range of attacking and when you've built enough to be attacked (15).
[X] Added a hide all ui toggle- keyboard (P)
[X] Esc on name select now brings you back to main menu and on map making returns you to main menu.
[X] Access markets via the green popup buttons now.
[X] Added popup random trade events- where someone will give you for example- 10 Iron for 200 food -- based on the amount of resources the player has.
[X] Added the ability to move fishing boats anywhere for gold- great for moving boats to newly discovered special tiles.
[X] Markets now depend on colonies completely. No trades until you find colonies and have a good relationship with them- the friendlier you are, the more you can trade with them.
[X] Cheaper colony costs for their buildings.

Taken at 5pm

Patch:

[X] When right clicking resource buildings, if worker count is maxed out, it now should not display the plus button as green.
[X] When clicking some upgrade building reqs out- some titles didn't say upgrade after building type.
[X] Upgrading buildings was destroying ALL smallmenubackgrounds (including tile req pullouts)
[X] Stone path cost was saying 40- costs 50
[X] Pressing left fishery icon when you dont have enough pops it back to the right one (should go back to port)- fixed.
[X] Achievements wrongly given at the start fixed:
- We know these lands - Search through every ruin
- A Hero's Conquest - Destroy every camp
- Taking a peak - Have 10 campfires
[X] Improved map editor tile counts- shows when e.g. sand count = 0
[X] Added left-click hold painting (if it works)
[X] Smaller mouse edge sections.
[X] Camera not on town hall on game start
[X] Changed resources food icon to wheat or 'generic food icon'-
[X] Cant place walls on topleft or bottomright of tiles.
[X] Heal tile building health and remove attached building health text on building destroyed- done.
[X] Fixed cant remove workers from buildings
[X] Tileicon selection animation not undoing
[X] Building tile rates corrected for farms/fisheries.

I know there are likely some more issues- Spiritlands has 21000 events (cause/effect pieces of code)- so some risk conflicting with tiny chances. If something seems odd just post it in the forums and I'll get back to you quickly about it!

The next update will be settlements- so it will involve taking what is in the game now, 'restricting' building space into town hall areas and creating settlements!
Read more here: https://www.reddit.com/r/Spiritlands/comments/6fl1f0/the_future_is_bright_and_full_of_growth_dev_qa/?utm_content=title&utm_medium=hot&utm_source=reddit&utm_name=Spiritlands