Hello everyone!
It is at long last that after some development issues for a few months, Spiritlands is back on development (more information below)! Not only that, there is an update!
The latest update is around another significant part of production that affects happiness- power and water. Your people will require access to these so that they enjoy living in your settlements, and ultimately produce more goods for you to spend! Water and Power are more late-game requirements as they are for higher level buildings.
Each settlement has a power and water requirement- a CurrentAmount/NeededAmount. The Current can exceed the Needed. When Needed is not met- happiness falls by one point per under. Populations dont see things in terms of - lots of power, or lots of water- they just want what they need. Power cost is equal to the building's level.
Down to the nitty-gritty:
There are two new buildings- Windfarm and Watertower.
Windfarms produce power and Watertowers produce water.
Windfarms can be placed on - ocean, hills, mountains- but tile specials are removed.
You can view the P&W requirements of a settlement by right-clicking the Town Hall or fully zooming out to see all. There are also indicators on the profile panel that will turn red.
Power building costs:
-- Resource buildings except fishing level 3+. Homes level 5+. Happiness buildings. Town Hall level 3+. Defence Barracks.
- + 10 needed per level.
Water building costs:
-- Homes level 3+. Happiness buildings. Farms level 3+. Quarries level 5+. Town Hall level 3+.
- + 5 needed per level.
Ambience sounds added for Windfarms of course!
Pro Tip: Build Windfarms high on mountains!
Patches/Adjustments
[X] Increased happiness added from happiness buildings by around 50%.
[X] New building click-outs.
[X] Added new building small UI
[X] Buildings can now be mirrored via a button in their UI.
[X] Tile Icons for buildings are grayed out when they are unavailable.
[X] The old custom save positions are now keyboard-tied to settlements. So Capital = 1, Settlement 2 = 2. Pressing 2 on your keyboard will teleport you to it, etc.
[X] Transfered some of the old mission tips into helper form.
[X] Fixed music and sounds not scaling based on zoom.
Naturally there is still work to be done. Two more large updates will include next research, then finally schenarios for challengers!
There is more to adjust. I want to make production for all but food higher, especially for coal, to speed up progression.
I also want to iron out the UI's interactivity.
If there is anything you'd like to suggest then you can get in touch via any of our social media or via the forums on here or on our website!
P.S:
(Why did this update take so long?
A few months ago Spiritlands after a 2 week personal break, no longer worked. Running previews crashed my PC, and with no explanation for a long time. I had to remove the resource transfers planned feature, run plugin updates, and got a laptop to boost testing. Now the issue is all sorted at long last!)
Kenthria- @ Tall Story Studios
Forum: https://www.tallstorystudios.com/forum/spiritlands
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