Wahoo! It's update number 10, and we are touching the finishing line.
This new update brings the RESEARCH panel once again! New and improved, and designed not to follow a clicker design, it has roughly 30 unique things to research, a few including:
- Fisheries finding special items.
- Halving faith costs.
- Reducing building costs.
- Making attack soldiers more powerful.
- Using Attack Barracks for defence points too.
There are 5 directions your research will take you, and you're unlikely to be able to research everything from the map resources. What you focus on shows what priorities you have as a leader.
1) Discoverer -
Discoverers seek peaceful routes to knowledge, unvailing the world and the secrets in it is their goal, while preserving the natural landscape around them.
3) Evolutionist -
Evolutionists pursue prosperity and growth. They want to control vast areas with masses of resources and highly developed land.
5) Conqueror -
Conquorers desire power above all else. They wish to route out all competitors and destroy them, and to be the only sign of life in these lands.
Two Sub-Paths -
2) Scientist -
Scientists appreciate the power of the learning. They seek improvement on all manner of every day things for a leader.
4) Dictator -
Dictators desire to enslave their own people for power. Although this provides no benefit to production, they become more feared by their opponents.
One of the biggest parts of the new research is 6 NEW BUILDINGS. Each of them have their own ability. Two of which are waiting on new game obstacles in the next update before their ability is added. Let's quickly break it down:
Tavern: - adds 20 to happiness.
Wood- 200
Stone- 250
Leather- 25
power- 10
water- 10
Spy Centre: - spies on custom areas of land. Can be changed every season.
Silver- 40
Diamonds- 40
Gold- 40
power- 25
Health Centre: - reduces plague elimination time by 20 seconds.
Stone- 200
Steel- 25
Herbs- 40
power- 10
water- 20
Smithy: - +10 healing to all damaged buildings.
Stone- 350
Steel- 20
Coal- 400
Watch Tower: - increases area defences by 50.
Wood- 300
Gold- 25
Horses- 12
Lighthouse: - Increases the chance fisheries find special items by 15 per lighthouse, also adds happiness 6- max 2
Stone- 400
Silver- 50
Wood- 50
power- 10
Find research points in ruins and enemy camps!
What else have I been up to?!
I have fixed a lot of bugs that I have come across in testing. Some of them include the town area becoming invisible on an invalid upgrade, and special items coming from all resources!!
There have been a lot of minor adjustments, but here are the bigger ones:
- Initial flags are randomised.
- You can disable edge scrolling.
- You can no longer click for resources but you can hold down left click for some.
- Added sound for water tower (and new buildings).
- The hide UI button now makes all tiles fully visible- great for those screenshots.
- Due to costing issues, tile textures now come from the capital in any settlement.
- All worker production INCREASED, especially coal.
- Homes use less coal.
- Lots of fix work for special items.
There's not a lot to list as there's no reason to address any feedback as I don't have it. As ever, let me know what you think if you've played the game recently. Please make sure you've played the game recently though as many changed have been heavy on old gameplay. Thank you.
The next update includes more animations, cheaper building upgrades, fires, plague, market adjustment, and more! It won't be classed as a big one but as a patch in the hidden patch notes like the last one.
Enjoy!