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Update #11 Bye to Clicking!

Another update for you all!

This update changes some fundamental, core mechanics of the game (as will the next one). I have been listening and recounting old feedback.

Feature Changes

Clicking replacement
There is now NO clicking. There is no conceivable way to call Spiritlands a clicker game anymore. Instead, each settlement has it's own unlisted worker that you can drag onto a resource tile to collect resources. The value collected is equal to the worker itself + any idle workers you have.
Be aware of resource tile health though, tiles die all the same.
Tip: To deactivate the workers you can just place them over your Town Hall.

Disease
A new mechanic to the game is diseases! This is tied in with a settlement's happiness. The more UNHAPPY the settlement is, the more chance a building will be infected. This mechanic is blocked until year 3 and only hits buildings level 3+.

When it happens, a medical symbol spawns above the affected tile. Buildings that are hit can not be upgraded and workers cannot be added or removed directly.

To cure- resource buildings cost 1 herb per worker. homes cost 1/2 herb per room rounded up. Having a Medical Centre in the settlement reduces herb costs in half.

Fires
Another new mechanic adds some heat to the gameplay! From year 2 and upwards, there is a chance of multiple fires starting in the hot mid summer heat on your buildings. Fires will destroy buildings.

To stop the fires you can build an emergency building to quickly put them out. There will never be more than 3 fires in one settlement.

User Interface
Can now scale up or down!

Smaller Changes
[X] Changed the Revealed area indicator to make it smoother.
[X] Fixed the town hall level 1 snow brightness changing during animation.
[X] Added all new buildings except windfarm and water tower to the 'can be attacked' list.
[X] Fixed cant edit map after a failed attempt to auto place town hall.
[X] Improved skip next season ability in faith menu.
[X] Reduce upgrade costs of some buildings.
[X] Stopped backspacing on resource buildings textbox changing the icons locations.
[X] Sound from in-game now stops when going back to the main menu.
[X] Corrected issues with faith costs.
[X] Increased key finding chance by 1/3.
[X] Better pause menu more.
[X] Spanner from key research reinforced in case it somehow goes missing.
[X] Gold chests now replace normal ones when the space is full.
[X] Water tower being called wind farm on hover before building is fixed.
[X] Fixed 'explorers done die' text helper error.
[X] Improved chances for special items from 20 to 15!

[PREVIEW]
What's in the next update? (for sure)
- Smelty will be able to sift stone for gold and iron.
- More helper pop-ups.
- Combat and ruins searching will be made more visual and interesting, with the ability to see attacks incoming.

Thanks for playing!