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Another Patch.

Changes in this week's patch:

- A few more helper messages, and moving the triggers for some to make them occur sooner (such as ruins and how to add explorers).
- Fixed a bug that was preventing people from clicking next sometimes on new games.
- Enemy camps a little more powerful, dependant on the size of your settlements.
- Building healing is slower for everyone.
- Fixed a bug where sometimes the resource textboxes under management would not appear.
- Stopped UI event messages overlapping.
- Population button greys out when all rooms are full.
- Helper messages are capped to 20. This is so there is not a big stack of messages for people who close the helper.
- Fixed a bug where building requirements pulled out would be removed.
- Reduced iron costs for farms and mines (should speed up GETTING iron).
- Idle Worker is now red when outside of settlements.
- New Message notification has been added above the helper bubble.
- Added the new studio logo as a flag option (explained below).
- Opacity differences between looking at a settlement and the wilderness are more extreme.
- Colonies will definitely now not settle close to capitals.
- Fixed resource buildings showing a green plus button when space is full etc.
- Fixed the tile health text not being orange when it should be.
- Fixed the wall requirements not appearing.
- Fixed middle mouse not moving textboxes.
- Fixed Idle Workers finding special items outside of settlements.
- Fixed no light on initial Town Hall.
- Added new achievements and checker as to whether to display them in the statistics menu.
- UI scale is now saved across saves along with keybindings etc.

As another heads up, a few days ago we changed studio name from Tall Story Studios to Prey Interactive!
Find us here: https://www.facebook.com/preyinteractive/