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Update #12.5

Hello! Welcome to the half-way point update before the final update!

I put this together as there are over 40 changes made and I thought well, people might be curious!

Most of the updates are graphics, but there are some changes that will fix or edit things in a way you will like! Every little helps. I've had testers playing the game who will continue to, which has provided some amazing feedback.

Some of the listed changes appeared in the earlier mini update.

Graphical

- Lowered the default UI scale.
- Special Items panel opens on new game now as it's important at the start.
- Remade the map editor tutorial text to be much less intrusive.
- Edited them explorer exp bar length to be based on UI scale.
- Mini-flag now scales on new game after setup.
- Main menu buttons interactions clean-up.
- Added new background UI graphics for when right-clicking buildings.
- Nice background graphics for the text in the UI for faith etc purchases.
- Settings buttons now unhover when you don't overlap them.
- Count helper pages as X bubbles left.
- Improvements to player setup graphics.
- Panels that solely read from the settlement you look at now change appearance to show it's not because of a bug that text suddenly disappears.
- Added sickness and fire sounds.
- Add a negative beep when right-clicking sand as nothing can be built there.
- Worker tooltips less intrusive now.
- Red box now flashes at first in the map editor to highlight the buttons for people who want to skip it.
- Loading game logo changed.
- Custom cursor added, it feedbacks right and left clicks.
- Added random fire particle effects during attacks (either way).

Bugs

- Starred mountain tiles now work with the idle workers.
- Fixed the settlement areas turning invisible when attempting quick town hall upgrades with barbarians near.
- Initial panels now have a close button.
- Fixed the spanner disappearing.
- Fixed the error with not displaying maxfarmers properly in the worker panel.

Other Edits

- Tile healths are now between 200 and 400 (far higher).
- Sped up the settings menu interactions (still working on this slightly).
- Relowered the special items chance again to rebalance.
- Jumping to disasters now considers the settings selection.
- Added an 'Are you sure?' pop-up box for shutting down the helper.
- Added a help question mark button to ALL panels and other elements. Clicking them will cause the helper to talk in full about that panel.
- Tile boundaries should no longer overlap (edited them for the hundreds of sprites).
- Added more events to the event box.
- SPY CENTRE NOW HAS FUNCTION. Building them reveals an unseen colony.
- The social media buttons in the main menu pop up a warning before opening fully.
- Added tool-tips for finding out water and power amounts.
- On the building menu when you hover your mouse over an icon, on the requirements pop-up, there is now a question mark button that when clicked tells the helper to appear to say what that building does, even if she is disabled.

There is still quite a bit to do for the full release. There are a few known bugs and big features.

- Tutorial will be added.
- Statistics menu redone for all the changes, achievements will be added too.
- Will fix some animation issues when building on tiles with flooring.
- Will fix that if you move a boat from a spot that was once e.g sand, it will return appearance to sand.
- Will fix worker panel fishers count not updating and mine workers going into the negative not positive (panel works as it should).
- Keybindings in the settings panel.
- Will decrease population growths with home upgrades but costs too.
- Rebalancing in general.
- Will save settings for new games.

Have fun!

- Katherine Riverwood.