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One month in, what's next?

Spiritlands came onto Steam Early Access one month ago today. After months of lone development, even with testing going on, I knew it was time to show it to the masses, and I cannot thank you enough for the feedback you have given.

I have crushed many bugs, edited many costs, made clicking a far less required part of the game, added new original music, added a tonne of environmental sounds, added micro-management controls, improved the UI panels, built on the mission system, added achievements and a whole day/night system.

The game has grown a lot thanks to your vital help, and I still hope to see more ideas, and hope the youtube community can also help again!

What's next?

I have a load of big announcements!

- Update 5 will feature colonies. Helping with mid-late game, 4 naturally generated colonies will be in your world, - building on ocean, forest, hills and mountains for the main 4 resource types. Once discovered, when you trade the right resource AWAY at a market, they will receive it and use it to build more e.g. mines or upgrading ones they already possess. Helping colonies helps you, as it affects market values of what they process and eventually helps your production rates. That or you can attack them- but risk strong retaliation!

- Update 6 is a big change to core gameplay. As you know, expansions are created by placing campfires, or by upgrading them into Town Halls. I want to advance this part of the game.
When upgrading a camp into a town hall, it will form a new settlement. Your new settlement will have it's own resources and resource collection, however you will get buffs from other settlements based on their own production.
There will be finer points to this but be sure to leave suggestions.

Future updates include:
- Complete overhaul of the mission system. Rather than a path, it will be different icons showing all the different missions and you can complete them in any order, but showing a recommended path for beginners.
- Big research change- from the current panel, to a research tree with multiple paths you can follow for exploration, resource collection and combat.
- Pre-made scenarios for you to choose from, putting you in starting situations such as wastelands, desert-lands etc.
- Combat improvements.

Here is to a great April!