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The High Achievers Update

Happy Tuesday leaders!

All the changes made in this week's update!

Update 3 brings a host of changes to the game- from achievements, to market changes! This is a particularly good update for those who like more control or guidance to the gameplay! The list doesnt cover various graphical working done too.

The meat:
[X] Achievements are added! If you have any that don't complete when they should, be sure to let me know. Some of you will find achievements complete when you jump back into the game.
[X] Added a button to compress resource panel that only shows the amount of each resource and the storage values.

[X] Market levels change- all levels you can trade for all items- however level dictates how long open the market is. level 1 = 1/3 season. 2= 2/3 and 3=entire season.
[X] Left clicking resources button next to storage allows you to adjust what happens with excess storage- fades the text etc and overlays textboxes. - Getting a tonne of food and nothing to do with it? Click the manage button on the resources menu.

[X] The main colour you choose in your flag is the colour all buildings have- flags, rooves and more- including new details!

[X] Added the ability to place fishing dock unautomatically.

The lesser changes:
[X] More hover tool-tips in the panels, as well as benefits explanations for the paths and walls and the area defence checker.
[X] Worker types are displayed now when hovering over their number of workers.

[X] Temporary better combat balance- greatly improve camp health and slightly attack power.
[X] More interactivity with tile UI buttons.
[X] 1/6 increase in special item chance.
[X] Stopped the freaking out storage full event notification.
[X] Double special items gained from special tiles.
[X] Increased click speed for 'idle' clicking.

As usual- all the patched out things! If you have any issues please report them in the forum!

Patch:
[X] Fixed opened chests not giving text indicated items.
[X] Destroying multiple camps at the same time with faith no longer causes issues with placing tile decor there.
[X] Mission panel now appears where last was on forced opening on mission completing.
[X] Fixed iron market level 3- skins/iron requirements were switched.
[X] Removed useless market active button and resized it's menu.
[X] Defence barracks requirements menu being on the wrong side of it's upgrade button is fixed.
[X] Quarry menu wood amount realigned over the menu.
[X] Iron value now updates more regularly.
[X] Music volume shouldn't now force volume on when muted every season 3rd.
[X] Attack score can no longer go into the negative!

I'm looking to add a big music/sound system for the next update.

Thanks to BCrocX who emailed me this excellent screenshot of their port!
You can do the same at [email protected] or through the Steam Overlay!

Have any ideas to share?!
Post them on this thread and I will get back to you asap:
http://steamcommunity.com/app/618270/discussions/2/1327844097125521948/
Help shape the game!