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Screenshot Saturday (February 1)

Indie developers are supposed to upload screenshots of their projects on Saturdays - and we believe we should abide the tradition by sharing our own picture.

OK, from an aesthetic point of view it might have a debatable merit, but in terms of mechanics this should be a lovely thing: a prototype for a new personnel management interface.

Initially, crew management this was supposed to be a key element of fine-tuning your entire ship life. Or even the ship life itself. We didn't want a player to be transported from one battle to another. The battle is only a test of how well you have organized the life and production of your small floating settlement.

In the upcoming update we going to polish not only the interface, but also the ship ranking system. Vessels will have several roles. There will be desalination ships, arsenal ships and even distillery ships. In addition, the balance between rowing, steam-powered and sailing vessels is changing. A type of your, say, engine is your strategic decision (try to feed a whole rowing team in an offshore voyage).