
0.3.11 has arrived! Introducing the new farming system - maintain lovingly grown plots of fruit and vegetables to sustain yourself. Once your plots are grown, they offer a bounty of food. However, starting from scratch isn’t always easy. You’ll need advanced materials, such as compost to grow with and glue to construct the frames.
Additionally, this update aims at improving the experience for new players by guiding them to play in Driftwood mode first. All starting scenarios then unlock after playing through Sen’s quest.
As usual, the update features quality of life improvements, bug fixes, and more.
Developer Comment:
It would be advisable to start a fresh game as some mechanics, craftables and items may be bugged or not be available if using out of date game save files.
Farming
After constructing your base, it is time to start being self-sufficient and live off the land as nature intended. With two different sizes of farming plot and a basic composter, create fertiliser to use with your farming plots and grow fruit and vegetables to trade with or consume for your own survival.

Make compost with natural resources found around the world. All you need is some piles of leaves, wet mud (dirt) and poop! That's right, we now have a use for all those horse puckies generated from your faithful steed and any other horse tied up at your local safezone.

Planted crops usually take around 3 in-game days to fully grow with a healthy helping of compost and water. If your plot does run out of water don't worry too much, similarly to rain-collectors the plots will collect water when the heavens open up and provide a nice drink for your crops.

We have tried making all new interactable structures to be as easy and understandable as we can. Using the new wheel menu, add the resources to the station with a simple click of the button and the menu will show your levels. If the levels get too low, a pulsing icon will display above the station indicating something is wrong.

Remember to keep all your levels topped up and harvest crops for more seeds every now and then and you will soon be the next Leslie Tiller of Eden Nadir.
Start Scenario and Character Lock

When new players start the game, they will now be asked to begin the game in Driftwood mode playing as Amy. This is to ensure that any new players get to experience the game with some level of support.
All other starting scenarios and available characters will unlock after completing Sen’s starting quest for the first time.
Added
• Added stealth takedown camera.
• Added small and large farming plots.
• Added a large assortment of fruit/vegetable seeds and crop plants. Pick up crops and harvest them from your inventory for a chance of getting seeds and fruit and veg.
• Added character lock until Sen’s Wreck quest has been completed at least once.
• Added start-scenario lock until Sen’s Wreck quest has been completed at least once.
• Seeds and crops/plants have been added to traders' trade data.
• Seeds and crops/plants can be found in lockers and wooden crates around the world.
• Ammo can now be recycled into brass, scrap metal and black powder.
Updated
• Dropped loose ammo now has a more visible mesh.
• Shower now only undresses the character if they have soap to shower in the first place.
• Updated various interactable objects to use improved radial menu interface.
• Partial item balancing in loot, crafting and recycling.
• Improved character's sleeping position and camera location when using a bed or sleeping bag.
Fixes
• Fixed shower causing issues for Sophia by setting the incorrect outfit.
• Fixed bee nests not being harvistable.
• Fixed Flashlight not working except on a saved game.
• Fixed inventory filters by weight not disabling when scrapping.
• Fixed not being able to craft a bucket.
• Fixed small farming plot not returning the cooking pot
• Fixed not being able to sleep at a craftable bed, due to cursor not displaying and no keyboard focus.
• Fixed global settings for building items not working (e.g. raising buildings, removing plots, etc).
• Fixed footsteps not working correctly in houses.
• Fixed occasional issues causing character to disappear when sleeping in a bed.
Known issues & outstanding changes
• Game is missing left-handed support.
• Swapping an item with a Jerry Can in the fuel slot on the quad causes the other item to be placed in the fuel slot.
• When LED light runs out of battery, it unequips but does not re-enable belt chem-light.
• NPCs can have ‘black beams’ coming out of their eyes when running the game using FXAA