Developer postOriginal post (opens in a new tab)

Alpha Version 0.3.9a Update Released

0.3.9 has arrived! Grab your construction helmet - because you’re going to need it. This update features the introduction of a new player building system. Plan out your new home with frames, then build the structure up with resources from around the world.

Trystan has arrived on Eden-Nadir! Everyone will now have access to the latest protagonist available to them now. Trystan is a boxer, so while Amy may have a slight speed advantage, Tystan makes up for it with sustained stamina.

This update comes packed with additional fixes and improvements. Notably, the patch will make a significant improvement to CPU related performance, which was a difficult performance bottleneck for many.

Developer Comment:
It would be advisable to start a fresh game as some mechanics may be bugged if using out of date game saves.

Player

• Added "NutCracker" outfit skin to the outfit system.
• Player character outfits are now DLC ready allowing for skins and outfits to be unlocked via Steam keys.
• Trystan protagonist now available to everyone (selecting Trystan will only allow Nomad starting location).
• Player building system version 2.0 is now available, craft and equip a Crafting Mallet to enable.
• Updated Trystan and Amy arms when using melee weapons in first person.
• Added spore sickness system, requires nest harvested biomass to cure at the moment.
• New quiver and arrow mesh on the back of the character.
• Wet footstep sound effects are back. When it rains footsteps can cause splashing sounds.

UI

• Loot interaction icons improved. The icon will appear differently when a container has been looted, or if it is empty. For items, the icon will show if you will receive an integrity penalty when picking the item up.

Quests

• Made various quality of life improvements to the broken pipe in Sen's flooded basement.
• New Driftwood quest added when spawning in the medical centre.
• Soap now only spawns at wash stations in Driftwood mode.

Items & Crafting

• Collectable empty oil drum (barrel)
• Craftable Hobo Stove now available
• Sleeping Bags can be used with Burning Oil Barrels, safe camp campfires and crafted campfires.
• Sleeping Bags no longer despawn after use.
• Improved placement of items, such as sleeping bags and workbenches.
• Made new craftable and placeable defences such as spikes.
• Enabled craftable beds which can be slept at.
• Respirator boxes now require security cards.
• Balanced item recycling weights and quantities.
• Scaffolding kits have been reduced to 100kg and now scraps to pipes and planks.
• Facemasks, body armor and flashlights no longer reduce in condition from general movement. Condition is only affected by damage or when used.
• Crafting level is now more visible in the crafting display panel.
• Facemasks can now be repaired with new filter items.
• Mechanical Parts now require 100 x Electronics instead of 1 x Spark Plug to craft. When crafting, it produces a quantity of 50 Mechanical Parts.
• Both Smithy and Chem Bench are available to craft. They still do not have all the crafting recipes available but you can make ammo with them.
• Crafting cloth time reduced from 15 seconds to 5 seconds
• Arrows can now be picked up via the vicinity feature
• Improved being able to pick up arrows
• Fish and Crabbing Nets can now be crafted in the workbench and placed in shallow water to harvest fish and crabs.
• Improved Campfire / Fire Pit menu visuals and ease of use.
• Campfires can now cook fish and can empty and fill dirty and clean water.
• Empty water bottles can now be filled with dirty water from a water source like a lake or the ocean.
• Horse Manure no longer causes negative integrity when picked up.
• Showers now automatically change the character into their underwear
• Updated dirty water bottle mesh and inventory icon.
• Doubled the size of bars of soap, so they are easier to see.

Looting & Harvesting

• Small military crates have been balanced to only give ammo.
• Scrap plastic has been added to more loot containers, so they now have a higher chance of spawning.
• Amount of logs given by trees has been increased
• Saplings, bushes and plants can now be harvested with an axe giving an increased amount of resources compared to harvesting by hand.
• Machete harvesting amounts increased.
• Fish traps in water can yield small edible fish and natural twine

NPCs

• Traders will now only sell tiered weapons to players with good integrity ratings.
• Trader weapon prices updated.
• Trader NPCs now have idle facial animations (when not interacting with player)
• Traders will now only trade high tier weapons if the character matches or exceeds the required reputation of the trader or safe-zone.
• Trader items will display the reputation required to purchase.
• Hazmat enemies are now faster to detect the player and are faster in combat
• Improved line of sight trace responsible for showing and hiding overhead NPC alert widgets
• Crocodile land-attack bites now do 60-70 damage.

Environment

• Additional work done to North Cross Bridges and safe zone.
• Road bend on the way into Cross Bridges from Hanouten has had a slight face lift ready for Cross Bridges final sweep.
• New radio tower and tunnel added between Hanouten and Crossbridges
• Road textures updated
• Added a new POI to the beach "LifeGuard Hut".
• Updated the Dry Dock with additional fences.
• Improved weather rain particles to look more present in the scene

Performance

• Updates to mesh LODs and draw distances.
• Huge CPU overheads have been eliminated and has increased overall performance.
• Optimised render distances for items by setting items on the ground floor to have a higher render distance than items on the upper floor.
• Increased the Texture Streaming Pool from 4Gb to 6Gb to see if this decreases load on GPUs.

Fixes

• Fixed being able to loot through walls and improved protection against other related exploits
• Fixed not being able to pick up spike traps.
• Fixed issue preventing character from mounting/dismounting vehicles correctly when on top of a player built structure
• Fixed not being able to steer a vehicle when parts are damaged or out of fuel.
• Fixed buildable interior walls not having collision
• Fixed issues where nest spawned NPCs would never despawn correctly
• Fixed ladder animation not playing when climbing ladders.
• Fixed not being able to fill bottles, buckets and pots with water from a water source.
• Fixed empty water bottles not saying Fill.
• Fixed being able to skip timer on filling bottles, buckets and pots by right clicking on the item.
• Fixed bird nests only providing a very small amount of feathers. Now yields between 5 and 20 feathers.
• Fixed missing icons from cooking grill.
• Fixed Sen’s quest not activating on the east side in Survivor mode.
• Fixed issue preventing multiple player built structures.
• Fixed Runner telling people to talk to Kenneth when you start on "Survivor" difficulty.
• Fixed Weapons casting shadows on flashlight.
• Fixed stack of empty icons appearing constantly on screen.
• Fixed exploit on theft from containers in safe-zones by holding [F] to take all items.
• Fixed gamestart screen needing a cursor to be active. Hitting [Escape] to gain focus would cause the game to hang.
• Fixed walls showing interior wall mesh when removed and re added.
• Fixed sleeping bags not persisting after sleeping.
• Fixed NVGs bugging out the head in first person.
• Fixed removal of NVGs not re-enabling the flashlight.
• Fixed some nests not burning out.
• Fixed Baseball Bats and Pickaxe having the axe icon on weapon HUD.
• Tentative fix to prevent situations where characters who have been set on fire from NPCs may immediately die when in range of another heat source.
• Fixed first person view Amy still using her old arms, with the long fingernails.
• Fixed weapons casting shadows with a torch.
• Fixed getting XP for looting own death bag.
• Fixed losing integrity when looting your own death bag in safe zones.
• Fixed flashlight being usable after death.
• Fixed interior walls disappearing and empty exterior walls reappearing on saving/loading.
• Fixed jerry cans bought from traders not working to siphon fuel.
• Fixed items not removing resources when being repaired.
• Fixed issue where Trystan's wetsuit outfit was broken.
• Fixed nests not activating particle systems correctly.
• Fixed some foliage opening up the inventory when harvesting.
• Fixed incorrect icons showing above harvestable vehicles.
• Fixed not being able to climb out of water onto a ledge such as around boat houses, jetties and boat docks.
• Fixed floating tents in the Nomad safe camp.
• Fixed draw distance culling on a number of meshes that had no draw distance values.
• Fixed losing integrity when using vendor machines to buy coffee.
• Fixed hotbar contents not persisting on save/load.
• Fixed outfits sometimes not being wearable.
• Fixed loading a savegame causing the game to load as a different character.

Known issues & outstanding changes

• Game is missing left-handed support.
• Swapping an item with a Jerry Can in the fuel slot on the quad causes the other item to be placed in the fuel slot.
• When LED light runs out of battery, it unequips but does not re-enable belt chem-light.
• NPCs can have ‘black beams’ coming out of their eyes when running the game using FXAA.