
Jaws of Extinction – Private Alpha v.0.2.4.1a
Player Vitals Revisited
Also our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
You can also check out our Developers Digest which we are now releasing alongside each patch going forth - http://www.jawsofextinction.com/developers-digest-update-0-2-4-1a//
Player
- Restructured and rebalanced Vitals system. Hunger, Hydration and Energy all degenerate faster as you do more vigorous activity such as running and swimming.
- Regenation boosts from consumables now stack together.
- Removed “You are full” limit when consuming items. You can now keep consuming even after your vitals are full and get the benefit of the regeneration.
- If your energy goes to zero, your Hunger and Hydration will start to plummet.
- If either your Hydration or Hunger goes to zero, your Energy will plummet and you will start to lose Wellness.
- Added Wellness vital. It will degenerate if you do not keep up your other vitals. Your Wellness is your maximum health limit. Low Wellness will also increase the rate that your other vitals decay.
- New visuals for Adrenaline Mode. As your Energy gets closer to zero, you will enter Adrenaline mode where your view will start desaturate and get darker at the edges.
- Removed camera shake from Adrenaline Mode.
- Improved visual effects for Focus Mode.
- Focus Mode and Free Look are now separate. Hold [Alt] to look around in Free Look. Then right-click [RMB] to enter Focus Mode which will highlight items.
Weapons
- Fixed projectile collision on roadblocks.
- Performance improvements for projectiles.
Game
- Begun process of baking materials to into grouped 4k resolution to reduce texture streaming memory for performance.
- Fixed loot spawns with guns and ammunition not working properly where items would either appear or disappear on the next visit.
AI
- Partial fix for navigation issue causing Wanderers not to move until the player aggravates them.
- Various minor Wanderer performance optimisations.
Environment
- New road visuals implemented.
- Added additional trucks outside pharmacy in Hanouten.
- Fixed various gaps between roads and landscape.
- Adjusted Hanout pharmacy position forward to fix gap between the building and walkway.
- Removed dirt decal outside Hanouten pharmacy.
- New metal textures added to procedural ladders.
- Added new area "Brook Haven". A large new industrial complex outside Hanounten.
- Added new abandoned factory monument.
- Significantly reduced culling distance of all trees for performance.
- Added lilly pads to ponds and lakes.
- Added new SUVs.
- Added roof racks to SUVs that contain lootable luggage.
- Added new boat model which Amy spawns on. This boat will be drivable later in development.
