
Jaws of Extinction – Private Alpha v.0.1.8a
Don't forget to check out our patch release schedual at: http://www.jawsofextinction.com/schedule
Player
- Restructure of player weapons management. Players can now pick up multiple weapons of any kind and keep them in their inventory. Collected weapons can be swapped out in the ‘Character’ tab.
- Weapons no longer spawn with ammunition in the magazine.
- Taking a weapon out of an equipment slot will now return the ammunition inside the magazine to the player’s inventory, allowing it to be used for other firearms.
- Fixed various issue preventing weapon HUD not showing or hiding.
- Added spam protection to weapon hotkeys.
- Improvements for general first person mode.
- Improvements for first person Aim Down Sight (ADS) and gunplay.
- Added Third person ADS. Hold Right Mouse Button [RMB] to aim over character shoulder.
- Enter first person ADS by single clicking [RMB] from third person.
- Disabled Temperature display until fully implemented.
Game
- Upgraded engine version to Unreal Engine 4.21.2.
- Changed starting rifle for AKM & 7.62mm Ammo (M16 work in progress pending further work on attachments).
AI
- Adjusted time at which foxes will appear during the night.
- First "Safezone civilians" have been added to Hanouten safezone.
Building
- Added the first player placeable storage cabinet (Find in survival category in "B" building menu), press [F] to open doors and drawers, holding [F] to enter and exit interaction/storage mode.
Environment
- Updated all world asset materials to work with latest engine version lighting.
- Improved interiors shaders of stores / shops around Hanouten.
- Dressed "Mortar & Pestle" pharmacy more (posters & pharmacy assets).
- Added loot glow to "safe" loot crates.
- Added lootable cash registers (chances of bucks and electronics).
- Added Motel location placeholder.
- Fixed issue with being able to zoom camera while in inventory.
- Updated all SpeedTree shaders, to improve overall look & Unreal Engine 4.21 lighting.
- Interior dressing to "Sheriff Sen's" house is complete.
- Texture optimisation with compression & max texture size on new assets.
- Fixed being able to glitch through second floor window of basement houses.
- Added lootable glow to wood saw pickup.
- Additional work on foliage ambient occlusion values.
- Placed ‘Nails’ loot in hardware store.
- Expanded Hanouten Safezone layout and environment.
- Added automatic gates to Hanouten safezone.
- New night time music handled by new ambient audio manager.
- Added concrete placeholder towers to Hanouten safe zone.
- Added "Garnet Lake Campsite" location.
- Replaced various houses in Hanouten with optimised versions, including basements (not all basements accessible yet).
- Adjusted time which streetlights and nighttime notifications activate and deactivate.
