
PATCH NOTES 0.2.24.2a
The flowers are opening. Upon the gentle breeze, the butterflies are playing in the warm sunshine. The lambs frolic in the fields. Meanwhile, somewhere indoors oblivious to the outside world gamers across the world clench their teeth in anticipation as Steam furiously installs the latest Jaws Of Extinction patch. Unleash bloodthirsty new features on your enemies, such as crushing any who stand in your way with the quadbike. Be a pro and stay tactical by placing Markers on the new Map system. Shiver in fear at the updated Infected combat behaviour as they ruthlessly hunt you down. All that, along with the usual plethora of bug fixes and tweaks.

DEVELOPERS NOTES
It has come to our attention that nVidia GameReady GPU Driver Version: 445.75 WHQL Release Date: 2020.3.23 is causing an issue with Jaws of Extinction, causing increased frame drops. If this is what is happening to you please roll back a version or if using a 1000 Series GPU, installing the Studio drivers will help with this issue.
HOTFIX 0.2.24.7a
- Fixed Dom's Hardware door not unlocking correctly.
- Fixed not being able to build at Garnett lake.
- Reduced Landmark running tick logic, now enabled player overlap.
- Fixed load games adding multiple quest entries to the guide.
- Updated ATV inventory UI.
* Fuel and upgrades now have dedicated slot in the UI.
- Updated Campfire Inventory UI.
* campfire now had dedicated fuel location.
* campfire now uses sticks and wodden logs for fuel, logs burning for 30x longer than a stick.
* campfire upgrades are now placed into dedicated slots rather than use basic upgrade menu.
* campfire now only cooks one meat at a time if stacked and will not burn untill all meat is cooked.
* campfire now displays a visual reprisentation of fuel burn time.
* campfire now displays a visual reprisentation of cook time on meat and water.
- Campfire upgrade: Grill can now be crafted in a workbench.
- Campfire upgrade: Cooking pot can now be crafted in a workbench.
- Campfire upgrade: Tripod, used to hang a pot or bucket over a campfire can now be crafted in players inventory ( this upgrade can be used with a grill upgrade ).
- Campfire upgrade: Spit, used for hanging meat and cooking pot/ bucket can be crafted in the players inventory ( this upgrade can not be used with any other upgrade ).
FIXES
- Fixed [Shift]+[RMB] to transfer an item from a container to the player’s inventory causing items to clone in the inventory.
- Fixed physics on Amy's hair after the new body part system was implemented.
- Fixed character fade in first person perspective looking like the character has chicken pox.
- Fixed tooltips showing on blank item slots.
- Fixed not being able to place containers, workstations, storage or sleeping bag on building parts, ie. foundations.
- Fixed broken chairs launching players into space.
- Fixed gap next to the road near Hanouten public toilets.
- Tentative fix: Put a fallback in place on tool tips if they get stuck on screen. They will auto-destroy after 30 seconds.
- Infected loot bags no longer save with game save files, no more free loot bags on reloading.
- Fixed pressing [Space] to jump while falling reducing stamina as if the player had jumped a second time.
- Fixed NPCs not disengaging from dead targets properly.
- Fixed NPCs not engaging if the player is mounted on the quad.
- Fixed NPCs remaining focused on the Quad even after the character dismounts.
- Fixed issue preventing NPCs being knocked down a second time by a vehicle.
- Fixed horse health not changing on the HUD.
- Fixed quad rear bumper not working correctly on impacts with NPCs.
- Fixed issue causing horse inputs to lock up while riding.
- Fixed issue preventing Infected audio being inaudible during combat.
- Fixed campfire locking player in seated animation.
- Fixed delay between button to ignite campfire and campfire actually igniting.
- Fixed various campfire UI related issues.

ADDITIONS
- Added craftable Small Garden Plot.
- Added craftable Greenhouse Garden Plot.
- Added craftable Steel Arrows. Can be crafted in the workbench.
- Added craftable Fire Arrow. Can be crafted in the workbench
- Added craftable Explosive Arrow. Can be crafted in the workbench
- Added "Crafted Bow" costing half as many resources as the "Composite Bow" but can be crafted in the inventory. This has a shorter range and causes half the damage as the Composite Bow
- Added new interior to Hanouten Lighthouse.
- Added new player map system.
* Locations visited will display on the map.
* Quest objectives will be dynamically added and removed from the map as quest givers change objectives
* Right clicking on the map will set a single waypoint. This will also display on the compass.
* Left clicking and dragging the map allows the player to move map about.
* Using the mouse wheel will zoom the map in and out.
NOTES: Additional functionality to come in future patches include:
** Being able to place multiple points on the map.
** Being able to name, edit and remove markers.
** Being able to see teammates on the map.
** Being able to install a minimap upgrade to ST-RV system to display on HUD.
** Displaying vicinity of random world narrative events with a ring on the map.
** Displaying vicinity of infected boss mob events with a ring on the map.
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- Added new Guide system
* Locations visited will add entries into the guide. These can be read to give background information to the location or point of interest.
* Items picked up will add entries into the guide. This will give information about the item as well as navigate the map to where it was acquired.
* Quests will show in the guide, giving information about the quest and current objectives
* Guide entries can be filtered by tabs on the left hand side of the guide
NOTES: Additional functionality to come in future patches include:
** Allow setting locations and points of interest as current waypoints.
** Displaying the pricing estimates for items at traders.
** Adding entries to the guide about characters encountered in the world that have issued quests.
** Notes, letters, news clippings, audio files and video files found in the world to unlock world narratives, secrets and lore.
** Information about enemies, wildlife, resources etc.
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- Added compatible ammo and upgrades. Weapons will now display compatible ammo and upgrades on the details panel.
- Vehicle parts: Radiators can now be recycled (new or used).
- Vehicle parts: Alternators can now be recycled (new or used).
- Vehicle parts: Battery can now be recycled (new or used).
- Vehicle parts: Distributor cap can now be recycled (new or used).
- Vehicle parts: Fan Belt can now be recycled (new or used).
- Vehicle parts: Air Filter can now be recycled (new or used).
- Vehicle parts: Fuel Pump can now be recycled (new or used).
- Vehicle parts: Muffler can now be recycled (new or used).
- Vehicle parts: Oil Filter can now be recycled (new or used).
- Added SFX on vehicle impacts with people/infected.
- NPCs now take damage when hit by a vehicle
- Quad now physically reacts when running over NPCs, rather than gliding straight through.
- Added blood effects on vehicle impact
- Amount of damage dealt and scale of blood VFX when ramming NPCs with the quad scales depending on the velocity of the impact.
- Added side collisions for sidewards impacts with NPCs on the quad.
- Quad can now be damaged by Infected.
- Quad will explode when it reaches zero hit points.
- Horses can now knock down NPCs from the front when moving at speed.
- Added SFX on horse impacts with NPCs.
- Added footstep SFX to Infected.
- Saltpeter can now be harvested from large rocks using a pickaxe.
- Iron Sulphate can now be harvested from large rocks using a pickaxe.
- Blackpowder (Gunpowder) can now be crafted in workbenches (temporarily).
- Added C02 Canisters to loot drops (used in crafting explosive arrows).
- Explosive Canisters can now be crafted in workbenches (temporarily).
- Recycling items for resources now has a timer and sound effect.
- Horses will now eat the following from trough when hitched:
* Apples
* Blackberries
* Raspberries
* Blueberries
* Beetroot
* Carrots
* Turnips
* Pumpkins
* Pears
* Parsnips
* Marrows
* Melons
* Oranges
* Watermelons
* Plums
- Multiple types of ammo can now be chambered by holding [ R ] and selecting an ammo type.
- Campfires now require sticks as a fuel source to light.
- Campfire will now burn a stick every 10 seconds and convert it into ash and charcoal.
- Campfire will now go out if it runs out of fuel.

ADJUSTMENTS
- KBAG (Key Bindings At a Glance) will now only display if a player has them toggled on by pressing the [K] key.
- All main HUD display elements will not be visible while in the player inventory.
- Flak vest / body armour will no longer completely block damage. It will now only reduce the damage caused by the damage instigator.
- Dropped loot bags now despawn after 5 minutes instead of 2 minutes.
- Updated garden plot mesh with new asset.
- Composite Bow is now more expensive to craft and repair.
- Composite Bow range slightly increased to improve arrow drop.
- Integrated Unreal Engine 4.24 "Atmospheric Component" into the JoE Sky Manager.
- One in-game day is now 60 minutes (45 minutes with night time multiplier at x2).
- Pressing the [M] key will now toggle the Map/Guide display.
- Rain wind VFX has been adjusted to not be so intrusive.
- Infected spawns swapped out for Military Hazmat soldiers at "Charlie Military outpost".
- Modified the skeleton scene near the lighthouse. Location has changed slightly and available equipment has changed.
- Vehicle loot spawners have temporarily changed to random locations so loot may spawn in odd locations until we update them to the new system.
- Loot spawn system has been updated with a new manual mode. This allows us to manually place potential locations for loot to spawn.
- [J] key functionality has been removed.
- Quests and objectives no longer show on the HUD after completing a objective or by holding [J]
- "Welcome to Eden-Nadir" Tutorial quest updated with additional objectives.
- Various Quest system improvements and integration of the Map & Guide system.
- Player can now toggle out of ‘First Person ADS (Aim Down Sight)’ into ‘over-shoulder aim’ using space while aiming.
- Redesigned infected melee combat. Infected are much more capable at hitting the player. Infected will move slower when approaching their target then break into a charge to attack.
- Reduced NPC avoidance radius for each other to encourage smoother movement in groups.
- Readjusted infected NPC capsule size to improve smoother movement in groups.
- Loot bags spawn calculation now ignores Quad collision.
- Loot bags spawn calculation now ignores Horse collision.
- Improved Infected pathfinding and climbing decision making.
- Player running speed has been reduced by 15%.
- Stamina drain has been reduced by 25%.
- Additional resource items have been added to trash containers, tool boxes and infected loot drops.
- Additional crafting items have been added to crafting recipes.
- God Mode now prevents vitals degeneration.

PERFORMANCE
- Removed Atmospheric fog from the world as this is no longer used by the weather system. This has now been integrated into the Post Process.
- Increased performance on landmark detection by using collision overlap instead of a distance check tick.
- Reduced shadow draw distance from 20000 to 8000 units.
THINGS TO REMEMBER BEFORE PURCHASING JOE
We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and has been pushed back until Q1 / Q2 2020.
COMMUNITY LINKS
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