
Player
- Fixed issue where the player could not stand up again in some cases after being knocked down
- Foliage no longer affects building preview when trying to place items
- Removed circular HUD element surrounding weapon which was not showing any proper information about the weapon
- Adjusted starting items in player’s inventory for Sandbox Mode
- Fixed problem caused by taking off overalls where items would inappropriately stack in the inventory
- Increased focal distance for the player’s camera
- Fixed issue where items would overlap if the player’s inventory was full
- Added craftable ‘Half Walls’ to buildable structures
- Removed currently unusable items from Crafting Menu
- Fixed issue where lighthouse door could not be opened
- Crafting Benches can no longer be looted on Lockcrest
- Pressing ‘V’ now toggles the player’s vitals display on and off
- Removed delay on death screen after clicking ‘Respawn Button’. Issue expected to be linked to glitched respawning (testing for respawn bugs ongoing)
AI
- Fixed issue where burning zombies could set fire to the player once they had died (flaming footsteps can still do so however)
Game
- Fixed Lockcrest issue where radio narration would play when the game is paused
- VR Headsets should no longer start when loading the Jaws Of Extinction Prototype
- Added save button in the Graphics settings
- Fixed issue where trees could regenerate in player built objects
- Fixed issue where trees would reinitialise in player built objects when loading from a save file
Co-op Level (currently private access)
Fixed issue where clients could not see looting icons or highlight when looking at interactable objects