
Jaws of Extinction – Private Alpha v.0.2.0.1a
Don't forget to check out our patch release schedule at: http://www.jawsofextinction.com/schedule
Also our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
Player
- Fixed character’s weapons not initialising properly when loading a save-game
- Fixed circumstance where player could ADS (Aim Down Sight) while unholstering weapon.
- Minor optimisations for weapon ADS.
- Fixed issue when getting on ladders from the top where the character could start moving horizontally.
- Fixed player having all movement stop when holstering or unholstering weapons caused by using ladders.
- Fixed character being able to holster and unholster their gun while climbing ladders.
- Removed loot glow and shimmer when looking at interactable items.
- All lootable items and resources harvestable by hand now highlight with an outline to show they are interactable.
- Added on screen prompt and iconography for when player is able to interact with something.
- Fixes for building plan & ST-RV animations.
- Added prompt icon when radio hint is displayed. Press ‘T’ to answer the radio.
- Increased height from which player can fall before talking damage.
Game
- Fixed issue where door properties were not saving and loading properly.
- Fixed cupboards not appearing in the world correctly.
- Fixed issue preventing interaction with top drawer of cupboards
- Fixed loot which is meant to spawn on top of cupboards from occasionally spawning in the air.
- Added ‘Night Multiplier’ functionality internally, allowing changes to how long the night lasts for. (Feature will be available for use in Game Settings in the near future).
- Various updates of the the saving/loading system. Game version 0.2.0.1 will require a new game in order to generate a clean and up to date save file.
Quests
- Integrated quest system with game saves. Quest progress can now be saved and resumed.
- Fixed tutorial quest dialogue sometimes happening twice when picking up a pistol.
AI
- Adjusted Shaders for bears and fox to be more in line with the overall look of the environment.
- Added basic fur to foxes.
Environment
- Fixed rain appearing inside houses in Hanouten.
- Modified fog weather properties.
- Added new gas station.
- Added landscape tile Level of Detail (LODs) for performance improvements.
- Increased the Cull distance for landscape tiles. This reduces stutter when moving in and out of world tiles.
- Implementation of house optimisations around Hanouten.
- Optimised piles of leaves for improved performance.
- Reduced the chance of rain by 25%.
- Fixed collision on wall outside Hanouten safe-zone.
- Fixed collision on unit in front of Sheriff Sen's house stairs.
- New wooden walls surrounding Hanouten safe-zone.
