
Player
- Implementation of revised temperature management which simulates temperature closer to a real-life heat system. For more information on this change please see: https://steamcommunity.com/games/617850/announcements/detail/1608264109175353051
- Various related temperature management bug fixes.
- Added new foliage cover system. Standing in tall grasses and reeds will affect how visible the player is. The system does not affect NPC perception… yet!
- Tall grass can now act as natural cover and camouflage.
- Bushes now act as light natural cover when crouched inside.
- River reeds now act as medium natural cover/camouflage while crouching in them.
- Added Cover/Camouflage tier indication icons on the HUD warning panel.
- Changed method of entering ADS while in third-person. Hold [RMB] to aim over shoulder, then tap [Space] to switch to first-person ADS. Prevents accidentally entering ADS.
- Added new Aim Down Sight (ADS) key binding defaulted to [Space]. Warning: custom bound keys will need to be deleted and revalidate on Steam.
- Fixed issue causing axe not make impact with anything.
- Added new melee animations.
- Added new melee sound FX.
- Added visual and audible effects to melee weapons on impact and when swung.
- Added two different types of craftable melee weapon, basic baseball bat and spiked baseball bat.
- Improved ADS optics visuals.
- Adjusted weapon movement lean in ADS mode.
- Fixed an issue where when in ADS accuracy not being calculated accurately in first person.
- Fixed an issue where jumping while reloading would cause ADS to bug out.
- Character will now lower firearm if aiming is blocked.
- Melee weapons can now damage objects in the world ie. glass.
- Fixed issue where players may be unable to move on game start due to Freelook being stuck on.
NPCs
- Improved animation neck angles of survivors when looking at the player.
- Survivors no longer look at your forever. They will turning away after a short time.
- Implementation of firearm system for NPCs. NPCs can now use and aim weaponry (more varieties of armed NPCs are to be added in the future using the firearm system).
- Added new safezone guards with firearms. Guards are located in the safezone towers and will shoot down any incoming Wanderers.
- Fixed Wanderer loot bags spawning in the air in some circumstances.
- Slightly increased Wanderer collision radius.
- Fixed issue where dead Wanderers capsule collision may still affect some mechanics even though the Wanderer is dead.
- Fixed circumstance where firing bullets could theoretically have an affect on AI navigation.
Items
- Baseball bats added to loot spawns across world.
- Added Military Grade2 65Kg backpack.
- Added Survival Grade 90Kg backpack.
Game
- Added new ‘Autosave’ system, the game will automatically save every 15 minutes, with a maximum of five saves before replacing the oldest one (this will be manageable from the game settings at a later date).
- Added new ‘Multi-save Slot’ system. Manually saving, placing sleeping bags and exiting the game will each create their own save file.
- Added new save game loading menu to the character selection screen in the main menu. Allows you to choose a game save to load, edit or delete (editing game saves is disabled while we test the new system).
- Game saves now generate new header information. This allows the game to give you brief data about the save file and what game version it was created in.
- Added game version number to in-game pause menu
Environment
-
Fixed fuzzy artifacts around clouds.
Added new custom distance system to transparent particle FX such as smoke, mist, water foam to prevent popping in and out at distances when being culled.
Added new seaweed, rocks and ocean foliage to ocean floor.
Placed additional burning barrels around Hanouten and surrounding area.
Added new river bed visuals around the Hanouten area.
Replaced river and streams with new performance friendly spline system around Hanouten.
Performance
- Temporarily removed birds and fish due to performance concerns. Will be introduced within AIV3 updates with improved optimisation.
- Improved optimisation of skydome shader complexity.
- Improved some unnecessary complex shaders on assets around the world.
- Optimised grass assets and added new types of grass.
- Fixed issue where bullets which do not hit anything (e.g. shooting at the sky) could have an affect on the performance of future bullets spawned.
Audio
- Reduced volume of loud raking sound effect.
Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/
THINGS TO REMEMBER BEFORE PURCHASING JOE
We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.
COMMUNITY LINKS
Steam Community Forums
Official JoE Discord Server
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