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*HOTFIX* v.0.2.8.7a

Jaws of Extinction – Public Alpha v0.2.8.7a

Thank you for your patience waiting for this hotfix to be released. We were aiming to organise a small patch specifically targeting the temperature issues yesterday, although have taken a bit longer after identifying and addressing several other significant issues. As always, we look forward to hearing your feedback! Cheers ~JoE dev team.

  • Fixed variety of issues making temperature practically impossible uncontrollable.
  • Added new PostProcess visuals when too hot or cold.
  • Fixed NPC campfires not counting as heat sources.
  • Fixed lighting issue causing unnecessary performance cost.
  • Fixed night-time music unintentionally playing.
  • Added missing new main menu music.
  • Fixed Wanderers from spawning lying down and sliding along the floor.
  • Fixed some safezone NPCs missing eyes.
  • Fixed some safezone NPCs having their eyes clipping with head geometry.
  • Fixed positions of ST-RV watches on safezone NPCs.
  • Fixed missing swim volume from Hanouten Safezone water area.
  • Improved emissive material property on floating dandelions.
  • Added distance field collision to floating dandelions to prevent them appearing in houses.
  • Improved Ambient Occlusion (AO) on Hanouten Safezone barn.
  • Improved AO on safezone NPCs.
  • Fixed issue preventing NPCs from moving or do the wrong activity when spawned at certain times of day.
  • Fixed dysfunctional Vicinity search in inventory.
  • Fixed game hints from not appearing.
  • Fixed NPC campfire audio from being too loud.
  • Improved performance for water reflections.
  • Fixed common crash caused by water textures (could happen even if not near water).
  • Fixed new trash bags not being lootable
  • Fixed player collision issue with bubbles when underwater.
  • Improved underwater bubble visuals.
  • Fixed issues with underwater effects not enabling in some water volumes
  • Temporarily disabled surface water effects causing fatal crashes (pending investigation)
  • Moved truck large Hanouten Safezone off main road next to the workshop.
  • Moved smaller truck in Hanouten Safezone off main road next to woodwork area.
  • Adjusted landscape geometry around Hanouten Safezone woodwork area.
  • Added additional bushes around Hanouten Safezone woodwork area.

Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder

Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/

THINGS TO REMEMBER BEFORE PURCHASING JOE


We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.


BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.

Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.

COMMUNITY LINKS


Steam Community Forums
Official JoE Discord Server
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