
Jaws of Extinction – Private Alpha v.0.1.4
Player
- Added new compass system. Shows landmarks and last death location. Visit new locations to unlock their icon on the compass.
- Fixed performance issue with Weapon HUD.
- Fixed issue where Weapon HUD would sometimes not display.
- Added backpack to character.
- Player’s breath can now be seen in the air during the night.
- Improved wetness shaders on player’s clothes during rain.
- Improved wetness and sweat shaders for player’s skin.
- Removed item icons appearing when player is near loot. System replaced with ‘Focus System’.
- Added new Focus System. Hold down ‘Alt’ key to free-look and activate. While in this mode, any nearby items/lootables are highlighted with an icon.
- Fixed issue where pressing ‘F’ to explode the loot out of a dead player’s bag spawned a ring of white boxes.
- Fixed circumstance where player’s movement would lock up if interacting with an item after respawning.
- Fixed player’s crouch status not saving, causing cases where players may be pushed through objects or the landscape if reloading without suitable headroom.
- Saving while in ragdoll no longer causes the camera to appear below the landscape after loading.
- Player’s direction (rotation) is now saved.
- Slightly increased range for highlighting and buffer area around items to make picking up easier.
- Fixed circumstance where dropping weapon while in character’s hands did not stop animation for holding the weapon.
Game
- Improved game hints system.
- Fixed hint system to not show a ‘Default’ tip.
- Removed NVGs from starting position.
- Added new flashlight to player’s shoulder. Press ‘L’ to toggle on and off.
- Removed craftable Storage Chests until new storage system is implemented.
- Improved optimisation for bullets.
- Active Help Displays (tips which pause the game) which have already been triggered are now included in the save file.
- Added ‘Shats’ food brand to some food items (name the brand competition winner!).
AI
- Wanderers no longer receive environment decals.
- Fixed issue where navigation data was being built in the background even if no wanderers have been spawned.
- Fixed various issues regarding AI operations running in the background when the AI had not even spawned.
- Improved general performance when spawning and despawning AI.
- Fixed issue where Wanderers could not be killed unless they had been shot in the head.
- Fixed glitch when despawning dead animals. Wanderers no longer freeze/twitch when the player shoots their weapon.
Building
- Removed Work Bench and Water Barrels from building system until they become useable.
- Minor rendering performance improvement for building placement tool.
- Fixed circumstance where foundation snapping point would be missing if foundation was sunken into the ground.
- Fixed issue where deleting a building part would not remove the associated snap points.
- Fixed bug where after deleting a building part, snapping points may not be generated when placing new pieces.
- Balconies can now be connected to Floor pieces.
- Pillars can now be connected to Floor pieces.
- Fixed ‘boards’ variation of Floor piece not generating any snapping points.
- Updated several ‘boards’ variants of building parts showing the wrong icon in the building menu.
Environment
- Lighting rework. Interior and exterior lighting should appear clearer and more consistent.
- Optimisation of various environmental meshes.
- Dressed both stores in Hanouten with furniture and lootable items.
- Set specific types of loot types spawn in Hanouten stores.
- Optimisation of draw distances for various a number of assets not culling properly.
- Removed minor VFX causing notable performance drain.
- Improved several shaders to improve their Ambient Occlusion.
- Added new interactable doors within Hanouten.
- Added new interactable cupboards and drawers within buildings in Hanouten.
- Removed all trees and foliage improperly placed in buildings within Hanouten.
- Added interiors to some houses in Hanouten.
- Added basements to some houses in Hanouten.
- Fixed issue collision issue in houses when moving into basement or first floor.
- Dressed garages in Hanouten with furniture and lootable items.
- Added new lighting to garages in Hanouten.
- Shaders in house interiors are no longer affected by weather.
- Additional dressing to Hanouten Boatyard house.
- Added tractor and boat trailer props near Boatyard.
- Fixed collision issues on large rocks (commonly found around starting beach).
- Replaced small rocks on beach with new meshes.
- Improved compression settings on UI elements.
- Fixed incorrect materials appearing when destroying rocks with a pickaxe.
- Added super secret festive Christmas tree - check the Jaws of Extinction discord for details.
The JoE team wish you all happy holidays and and we look forward to catching you in the New Year!
