
Alpha Version 0.2.13.0a - Now live
We’re back again with the Jaws of Extinction fortnightly update featuring a metric hefty box of fixes, updates, new locations and new content.
This patch we are changing up how we are presenting the information on patch 0.2.13.0a. Let us know what you think of our new format which merges the details and images from our weekly digest with the with the usual list of patch notes.
GamePlay
Loot & Apparel
- Lootable debris (e.g. duffle bags, crates, etc) containing items can now be interacted with like a container. Press [F] to interact with the contents using the inventory. Hold [F] to take all items without opening the inventory.
- Holding [F] will no longer spill items out onto the ground. - You cannot place items into the debris container. - Wanderer and Player loot sacks can now be interacted with the same way. - Added four tiers of military grade loot containers, White, Green, Orange and Black.
- White - a chance of spawning all types of ammo. - Green - a chance of spawning all types of ammo and pistols. - Orange - a higher chance of spawning ammo, pistols and assault rifles. - Black - an even higher chance of spawning ammo, pistols and assault rifles. - Military Grade 2 backpack has been removed from house spawns and will only spawn in military crates.

- Added survivor outfit, consisting of 1x field jacket, 1x cargo pants and 1x pair of biker boots.
- Survivor outfits will spawn all together (next to one another) - Survivor outfit will spawn in general house spawns - Survival backpack will now only spawn with the new survivor outfit.
Player Start
- Moved starting pistol from the boat to make it easier to find.
- Moved any building materials away from the spawn boat to avoid being immediately overburdened unknowingly when grabbing starting supplies.
World/Environment
Location update: Plane crash site

- Added new road tunnel through the mountains found on the north road to Nadir Peaks.
- Updated plane crash site new layout, details and decor (90% complete).
Further optimisations to be done once Chris (Lead 3D artist) has remodeled the crashed plane.
Location update: Outpost “Charlie” Docks

- Continued work on Burchett Docks east of Outpost "Charlie" military zone (80% complete).
Now docks are split into four different areas: - Decontamination, Crops & Growth - Container storage - Industrial - Empty (WIP)
World mesh adjustments
- Adjusted garbage truck outside Old Oak motel which was buried in the ground slightly.
- Updated tunnel mesh which had gaps in the joints.
- Added missing collisions to large power line pylons.
- Added missing collisions to SUV doors on static vehicles.
- Added Distance Fields to guard office outside military base.
- Added Distance Fields to white truck outside Old Oak.
- Removed barbed wire fence from bridge in marshland.
- Draw distance increased on bridge supports leading over Burchett River.
Weather changes
- Added in additional condition to reduce the chance of storms.
Sound & Effects
- Added water sound effects to burst pipe road works.
Player
Melee combat updated
- Updated melee combat (subject to feedback)
- Melee attacks will now lock the players root and play full body animations. - Added new functionality to melee combat, four different attacks, two normal, two heavy attacks. - [LMB] and [RMB] used for normal attacks and hold left-shift whilst using [LMB] and [RMB] for heavy attacks.
Character improvements
- Added new footstep impact effects on different surface types.
- Added new running animations for female characters.
- Removed side lean additive animations when strafe running.
- Clothing and backpacks now automatically equip if suitable equipment slot is empty. This happens after picking the item up or adding it to the inventory.
Visual Improvements
Textures & materials
- Modified all rocks to blend with landscape cliff faces.
- Added new dirt textures to the world landscape shader.
Post processing
- Changed post-processing Depth of Field algorithm from Gaussian to Bokeh to remove while halo artifacts around items in the distance.
Performance
Foliage
- Shadows have been disabled on grass foliage to increase performance.
- Added new low-poly rocks around the world.
World composition
- Disable world composition. This change is subject to feedback.
This will stop stuttering as player crosses the landscape but may cause a small overall performance drop.
Scalability & User Settings
- Adjusted scalability settings to work with texture streaming more efficiently.
Bug Fixes
- Fixed an issue where the characters head would get stuck looking in a different direction after using freelook.
- Fixed an issue with the camera locking after freelook was disabled.
- Fixed misspelt Marshland compass discovery prompt.
- Fixed an issue with the roadside railing hovering off the ground as you go through the overpass at the collapsed tunnel.
- Fixed an issue with being able to loot containers again seconds after looting them
- Fixed an issue where pressing the run button whilst idle would sometimes get the character stuck in running state.
- Fixed an issue where the player could get stuck in ADS (Aim Down Sight) by tapping [Space] to enter ADS while releasing [RMB] at the same time.
- Fixed a floating powerline in front of Hanouten “Mortar & Pestle” pharmacy (Thanks Ace)
Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/
THINGS TO REMEMBER BEFORE PURCHASING JOE
We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.
COMMUNITY LINKS
Steam Community Forums
Official JoE Discord Server
Twitter
Facebook
HOTFIX 0.2.13.1a
- Re-enabled world composition
This is reverting back to splitting the world up into chunks and will use less memory. But will unfortunatly cause slight performance drops as it loads additional chunks. (We are looking into reducing memory consumption and should have a solution soon).