
PATCH ANALYSIS
Jaws of Extinction 0.2.10.0 is out a week early! The update is available right now on Steam. We decided to release our patch earlier this week in order to give us just enough time to round off some fancy new mechanics but also address a couple of issues from last week’s patch sooner.
WHAT HAS BEEN THE FOCUS FOR THIS PATCH?
This patch focuses on implementing various new content features. Get your hands on the new Bow and Arrow weapon and check out the new character visuals. Furthermore, there have been several important bug fixes and improvements regarding temperature and ADS mechanics.
NEW CHARACTER MODEL
After some amazing feedback from the community, it there seemed to be a consensus that the character visuals were not in line with the quality of the environment. This is likely a combination of issues including animations causing strange limb positions, materials looking plastic and the character model being rather plain.

This week we set about redesigning the character to set a standard for all other characters to come into the game at a later date. Fine turning the skin materials, using subsurface techniques, with the right balance of specular contrast and adding more character to the model.

As well as giving the character model overhaul, we have done the same with clothing for the characters, improving materials and textures as well as the quality and efficiency of the meshes.
BOW AND ARROW
Teach a man to fish, feed him for a day. Give a man a bow and arrow, and he’ll shoot fish, Wanderers, other survivors, you name it. Now you can get a bow too! The Composite bow can be made in the Crafting Tab along with Steel Arrows.

The bow and arrow is an effective and quiet tool. The trade off is the rate of fire, which is limited to your draw speed. The bow makes a capable weapon in a post-apocalyptic environment, especially against wanderers if you are able to land a headshot.

A great long-term advantage of the bow you can craft your own ammunition from resources in the environment. Look for bird’s nests to gather feathers required to make arrows.
NEXT PATCH
In the next couple of weeks ahead of our next patch we’ll be cracking on with the updated AI system with the intention of bringing the older AIV2 Wanderers up to date on to the AIV3 system with an improved complement of functionality.
Furthermore, we are going to start on bringing the new protagonists in to the fold. You’ll soon be able to choose which character you would like to play, each with a different set of skills of offer.
Finally, we will be building on the four-player cooperative elements of the game in the background, making the game multiplayer ready for future patches.
WHAT’S COMING UP SOON
For more details on what's to come you can always visit our websites road map. But for a quick overview, here is what our focus will be over the next few months:
- Continued work on AI Version 3.0 (Wanderers).
- Implementing additional protagonist characters.
- Start implementing first stages of cooperative play (pooling system, world compersition).
- Additional quests and story and updating tutorial quest.
- UI Updates and additional elements.
- Performance improvements.
- Continued work on Building interiors.
- Continued work on player world map.
THINGS TO REMEMBER BEFORE PURCHASING JOE
As we have stated from day one of our unlisted launch on Steam, JoE is heaverly in development by two developers and a single 3D artists. We know it is very performance demanding and many bugs coming out of the woodwork, please make sure to read the following statement from our Steam store page before your purchase, as always all your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.
COMMUNITY LINKS
Steam Community Forums
Official JoE Discord Server
Official Twitter
Official Facebook
Version 0.2.10.0a patch notes: https://steamcommunity.com/games/617850/announcements/detail/1609391999613092717