
Player
- Added new Amy v4.0 model with updated hair effects.
- Replaced old prison outfit with new version and textures for player models.
- Added new bow and arrow weapon.
- Added craftable Composite Bow to Crafting tab.
- Added craftable Basic Steel Tipped Arrows to Crafting tab.
- Reworked firearm system to now accommodate bows & crossbows (UI additions will be made in the future to accommodate new weapon types on Character tab).
- Fixed bug causing player’s temperature to be uncontrollably high after extinguishing a campfire.
- Fixed ammo counter not updating when picking up ammo.
- Fixed ammo counter only showing the first stack of ammo in the inventory.
- Fixed player vaulting and aiming simultaneously.
- Fixed third-person aiming animation being frozen after exiting ADS using [Space].
- Fixed various errors caused by switching view modes in ADS.
- Fixed vicinity ‘Take All’ making weapons sometimes disappear or get replaced, even though there is a different weapon in the weapon slot.
- Fixed issues associated with picking up a weapon with the vicinity search causing the grabbed weapon to appear on the player’s back when the character should be holding their current weapon in their hands.
- Dragging weapons from the vicinity in to the inventory no longer tries to auto-equip.
- Various fixes and improvements ‘weapon block’ which happens when there is not enough room for the weapon in front of the character. Character will lower their gun if there is insufficient space to hold their weapon up. If in over-shoulder view, character will now raise weapon again if Right-mouse Button [RMB] is still held down if the player moves to a position with enough space.
- Fixed various errors occurring from weapon block check running when not aiming with a weapon.
- Amended the camera movement when moving the weapon in ADS.
- Reduced optical attachments shaking when aiming.
- General improvements towards smoothness of ADS.
- Fixed character playing turning animations while using freelook.
- Fixed using melee tools to harvest not working (e.g. trees and rocks).
- Improved axe harvesting swing animation.
- Fixed circumstance where you could fire a weapon while in the inventory screen.
- Updated KBAG (Key Bindings at a Glance) display to reflect new weapons and functionality.
NPCs
- Improved optimisation on background AI development tools affecting in-game performance.
Game
- Updated game credits with new partners and team members.
Enviroment
- Added first version of physical map of the Hanouten area (see near public toilets in Hanouten). The physical map is how you will update your ST-RV map later as it is developed.
- Fixed gap down the far side of the main river from Garnet Lake.
- Fixed hole in la--ndscape around some roadworks.
- Fixed missing roof parts on some houses in Hanouten.
- Added bus stops scattered around Hanouten area.
- Added fallen birds nests (gives feathers and stick when harvested).
- Added use for tree saplings (gives sapling branch when harvested).
- Removed floating grass from around riverbanks.
- Game now starts at 6.30am.
Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/
THINGS TO REMEMBER BEFORE PURCHASING JOE
We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.
COMMUNITY LINKS
Steam Community Forums
Official JoE Discord Server
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