
Player
- Arrows which have been shot are no longer a blocking obstacle for the player (or NPCs).
- Fixed auto-sort setting item stacks to maximum if the player already has a full stack of the same item type in their inventory.
- Fixed player from getting stuck in ADS (Aim Down Sight) with a white square in the centre of the screen if the player opens their inventory and unequips their weapon while in ADS.
- Player now automatically lowers their weapon out of ADS if the inventory is opened while in ADS.
- Fixed issues when respawning causing player to appear on the beach instead of their sleeping bag and/or have no clothes or items.
- Fixed white box appearing on screen after respawn if player dies while in ADS.
- Fixed player’s default Depth of Field.
NPCs
- Fixed loot sacks dropped by Wanderers sometimes being unlootable.
- Fixed circumstance causing Wanderer loot sacks to disappear rather than fading away when looted.
- Fixed occasional issue causing Wanderer movement to become erratic after being hit with an arrow.
Game
- Fixed issue potentially causing some items to despawn faster than intended.
- Fixed issue where dropping an item could prevent future items from spawning properly.
- Updated sleeping bag description to not imply that it can be picked up. vFixed issue where player could craft unlimited items.
- Weapon spawners removed from Hanouten safezone.
- Item spawners removed from shelters in Hanouten safezone.
- Weapon and item spawners added to new military outpost.
Environment
- Redesigned south marshlands with updated foliage, paths, roadways and bridges (getting ready to add those croco-gaters).
- Added new church ruins to the south marshlands.
- Redesigned military docks north of Lockcrest island. Further content to be added but the location has been totally redesigned.
- Redesigned “Abandoned Military Storage”. This area has now been overhauled and replaced with “Military Outpost Charlie”, a much larger facility with some high-end loot available and plenty of buildings to explore. Some buildings interiors to be added in future.
- Fixed gaps under paths leading up to the lighthouse in Hanouten.
- Fixed landscape around Sheriff Sen’s crash site covering up cars. Added collisions to stationary garbage trucks.
- Made adjustments to assets floating off the ground.
- Fixed missing mesh from lighthouse seams.
- Added posts to fences which were missing their posts in Hanouten area.
- Corrected missing textures from new powerline posts.
- Adjust fallen tree position at the survivor camp causing players to get stuck while looting the area.
- Removed floating stones near abandoned lake house.
- Fixed gaps under paths near abandoned lake house.
- Removed floating grass on the riverbank near the crash site.
- Adjusted the position of the horse cart in Hanouten safezone which was causing NPCs to spawn inside and get stuck.
- Fixed gaps in landscape and road leading to collapsed tunnel.
- Added new collision planes around buildings with basements to ensure player cannot fall through the gap between the house and the landscape.
Performance
- Minor performance improvement for objects spawned in the world.
- Fixed performance issue occurring when an arrow hits its target.
- Fixed errors happening when zooming without a weapon.
- Modified rendering configuration to handle texture streaming slightly different on low to medium settings.
- Modified rendering configuration to cap streaming data at 1080p resolution. Resolutions higher than this will not require extra resources to render.
- Modified rendering configuration to cap texture streaming pool to VRam memory on low to medium settings.
- Set missing culling data to landscape fence splines.
0.2.12.1a HOTFIX
- Fixed player respawning at their last save location or appearing on the beach without clothes.
- Vicinity inventory now updates when items are dropped.
- Fixed caution and police tape lines appearing broken without being snapped. Tape can now only be broken by the player or Wanderers.
- Several optimisations for components attached to the player.
- Fixed collision issues on guard gate house in military zone.
- Fixed collision on some military trucks.
- Fixed missing collision from ground plane underneath houses (prevents falling through the world).
- Fixed issue with rear door barricades still allowing player to open the door.
- Fixed missing culling data on dock containers.
- Fixed missing culling data on house props.
- Fixed missing culling data on military trucks.
- Fixed missing collision on Old Oak Motel.
- Fixed blocking collision on building in military zone.
- Added new materials on basement houses as a test for further development with random colouration.
- Added 3 additional proxy LODs to basement houses and increased draw distance.
Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/
THINGS TO REMEMBER BEFORE PURCHASING JOE
We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.
COMMUNITY LINKS
Steam Community Forums
Official JoE Discord Server
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