
Player
- Fixed arrow trails appearing for all projectiles.
- Fixed erratic character ragdoll and death camera.
- Player no longer lowers their gun when an NPC is blocking their firearm.
- Fixed weapons appearing in inventory but not being usable after recovering them from a death loot bag.
- Fixed issue where player could get stuck in ADS looking straight down.
- Fixed various issues associated with entering ADS during pickups (further fixes planned for specific issues identified).
- Level-locked crafting recipes will now display information when clicked on.
- Increasing and decreasing the amount of items to craft now checks if the required resources are available.
- Fix to stop freelook from being enabled when first loading into game
- Fixed harvesting Nettles and Sticks adding nothing to the inventory.
- Added Nettle foliage as a harvestable resource (can be used as an ingredient to create healing herbs).
- Fixed an issue where using the campfire would hide the first row of items when opening a container.
- Fixed issue where Inventory Vicinity was not displaying all items in the vicinity.
- Added new icon system for items.
- Added new two-way radio mesh on character.
- Two-way radio screen lights up when audio is playing on the radio.
- Two-way radio now changes position on player depending on clothing equipped.
- Added updated focus mode with sound effects, ambient sound dampening, enemy spotting & enemy, interactable highlighting.
- Fixed issue where unequipping the bow would destroy the melee weapon (axe, pickaxe, baseball bat).
- Fixed issue where equipping the bow would destroy the bow weapon.
- Fixed issue with bow equipping to the rifle attachment slot in the character UI.
- Added an area in the character managment UI for bow weapons, composite, compound, crossbow, etc
- Fixed issue allowing nearby placeable items to be selected when in the camera such as sleeping bags.
- Fixed issue preventing player from placing sleeping bags, campfires and building parts.
- Fixed issue where player would do running turning on the spot animation while in the inventory.
- Fixed issue not being able to jump after aiming with the bow.
- Fixed issue causing crafting recipes to not show breaking.
- Character now spawns with an empty inventory (Only radio and clothing)
- Improved visuals on character skin including rain effects.
NPCs
- Fixed loot bags dropped by Wanderers floating above the ground.
- Fixed various AI related errors on initialisation.
- Wanderer loot bags no longer block the player’s movement.
Game
- Fixed circumstance causing projectiles to register multiple hits in the same impact.
- Fixed arrows not being recoverable after being shot into a surface
- Fixed circumstance causing collision issues with bullet casings.
- Fixed errors caused by fog within the weather system.
- Item shortcut slots are now remappable (default: 5 to 0). Custom keybindings will need deleting ‘input.ini’.
- Fixed issue with corruption causing incorrect version being added to save data.
- Fixed issue with incorrect version number being displayed in the in-game menu.
Environment
- Fixed seaweed from clipping through ships.
- Fixed incorrect materials slots on last LOD on Orca boat.
- Rebuilt texture streaming data.
- Rebuilt mesh distance field data.
- New roadworks location with burst water main.
- New collapsed tunnel location.
- Additional paths and road added.
- New abandoned lake house added near Garnet Lake.
- Added new church building and scene dressing in Hanouten.
- Added Old Oak Motel (work in progress).
- Removed floating trash on roadsides near Hanouten safezone.
- Removed floating trash down passageways in Hanouten.
- Removed floating grass and foliage up the path to Garnet Lake campsite.
- Removed Floating rocks on Hanouten beach.
- Fixed rain appearing inside various buildings.
- Adjusted AO on fallen tree billboards.
- Added garbage trucks around Hanouten.
- Adjusted floating barrels around Hanouten
- Improved landscape around paths leading to Hanouten lighthouse.
Audio
- Added dirt sounds to new paths.
Performance
- Improved optimisation on loot bags spawning and despawning.
- Disabled Procedural Generated VFX pending performance checks.
- Improved rocks which were using too much memory with distance fields.
- Added a simple rain effect solution to reduce GPU time when raining (WIP).
- Improved optimisation for world textures (landscape, roads, etc).
- Improved optimisation for Amy protagonist character (skin, hair, clothing).
- Various world mesh and texture optimisations.
- Implemented LOD shadow pass for optimisation.
Our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder
Or via the Steam page:
https://store.steampowered.com/app/617850/Jaws_Of_Extinction/
THINGS TO REMEMBER BEFORE PURCHASING JOE
We are aware that the game is currently very demanding on performance and bugs can cause problems during gameplay. JoE is in constant development by two developers and a single 3D artists. We are keen to resolve issues as promptly as possible, although please understand that they are to be expected as the game continues into development.Please make sure to read the following statement from our Steam store page before considering your purchase, as always your support is appreciated.
BEFORE YOU PURCHASE: AN IMPORTANT MESSAGE FROM THE DEV TEAM
In the spirit of our ethos of transparency and integrity we want you to know that our game is at ALPHA stage in EARLY ACCESS and will therefore contain many bugs and have performance issues on low to mid-end machines. We’re really proud of how it plays so far (it’s a lot of fun!) but if your rig DOES NOT meet the RECOMMENDED spec then the game may not perform well and as much as we appreciate your support we would suggest that you wait until later in development before you invest your money. We don’t want you buying something that’s going to disappoint you.
Please also be aware that multiplayer is not yet implemented. This is under development and planned for Q4 2019.
COMMUNITY LINKS
Steam Community Forums
Official JoE Discord Server
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