
Player
- Improved crouching system to prevent various bugs and issues
- Crouching no longer snaps the camera. Camera height movement is now smooth
- Fixed issue where dismounting the quad prevented the player from crouching
- Fixed issue where getting off the quad made the character use the wrong running animation while holding a rifle
- Fixed problem where closing a campfire inventory then opening another container would show items from the original campfire
- Player will now holster weapon before mounting the quad
- Fixed various doors which would always open in the wrong direction toward the player
- Implemented fix to improve issue where vitals audio prompts were being triggered improperly (issue remains under investigation)
- Fixed issue where player could not interacted with locked gates
Game
- Implemented new highlight functionality on interactable foliage
- Implemented new interaction icon display to HUD
- Implemented new snapping system for player building. Buildings now display the locations you can place connected building items
- Added craftable and placeable Pillars. Pillars are buildable objects which can be placed directly on the landscape and can be used to make structures
- Walls and Pillars can snap to other Pillars at specific locations
- Stairs can now be placed directly on the landscape without a Foundation
- Fixed issue player built doors could not be removed
- Restructured system for Particle Effects and SFXs on bullet impact (under investigation)
- Added new interactive grass which features a significantly improved polygon count. New functionality includes grass reacting to the players location
- Fixed issue on Lockcrest map where player could fall out of bounds at the edge of the map
- Added additional prompts to help identify which materials are required to light campfire in the inventory description
- Added dirty water to the Sandbox Inventory. This can be boiled in a pot on a campfire to be turned in to clean water
- Added new water shader & post process to the ocean
- Ocean now spawns waves (WIP)
- Added world actor for kindling
- Added kindling, sticks and a campfire to start location
Co-op Level (currently private access)
- Fixed issue where reload SFX was not working properly for server and client
- Fixed issue where clients would always hear the server’s footsteps at the client’s location
- Fixed day/weather system to run as intended
- Fixed projectiles colliding with invisible structures around radio tower