
Player
- Improved crouching system to prevent various bugs and issues
- Crouching no longer snaps the camera. Camera height movement is now smooth
- Fixed issue where dismounting the quad prevented the player from crouching
- Fixed issue where getting off the quad made the character use the wrong running animation while holding a rifle
- Fixed problem where closing a campfire inventory then opening another container would show items from the original campfire
- Player will now holster weapon before mounting the quad
- Fixed various doors which would always open in the wrong direction toward the player
- Implemented fix to improve issue where vitals audio prompts were being triggered improperly (issue remains under investigation)
Game
- Implemented new highlight functionality on interactable foliage
- Implemented new interaction icon display to HUD
- Implemented new snapping system for player building. Buildings now display the locations you can place connected building items
- Fixed issue where players could not remove their own built structures after placing their first structure. Use ‘Delete’/‘Del’ key while looking at a placed building item to remove it.
- Added craftable and placeable Pillars. Pillars are buildable objects which can be placed directly on the landscape and can be used to make structures
- Walls and Pillars can snap to other Pillars at specific locations
- Stairs can now be placed directly on the landscape without a Foundation
- Fixed issue player built doors could not be removed
- Restructured system for Particle Effects and SFXs on bullet impact (under investigation)
- Added new interactive grass which features a significantly improved polygon count. New functionality includes grass reacting to the players location
- Fixed issue on Lockcrest map where player could fall out of bounds at the edge of the map
- Added additional prompts to help identify which materials are required to light campfire in the inventory description
- Added dirty water to the Sandbox Inventory. This can be boiled in a pot on a campfire to be turned in to clean water
Co-op Level (currently private access)
- Fixed issue where reload SFX was not working properly for server and client
- Fixed issue where clients would always hear the server’s footsteps at the client’s location
- Fixed day/weather system to run as intended
- Fixed projectiles colliding with invisible structures around radio tower
EDIT:
Hi folks. Apologies for the delay on the 0.12.1 prototype patch this week. Testing showed an unforeseen problem which would cause some significant disruption while playing the game. We're determined to get this issue sorted ASAP and will get a more up-to-date version out to you start of the new week with a few additional tweaks included.
Sorry again for the delay and we hope you enjoy your weekend!