
Harpy Eagle Update
- Added a tamed Harpy Eagle to the Sandbox map. Players can control the eagle and explore the world from a new point of view
Player
- Fixed issue where bullets may impact in the air in front the the player (due to collision with shell casings)
- Fixed a problem causing the inventory to lock up when un-equipping an item, re-equipping and then un-equipping again
- Prison Overalls and Sleeping Bags can now be recycled in to 6 Cloth and 5 Twine
- Fixed issue where Blood Packs where not removed from the player’s inventory when used.
- Projectile speed greatly increased
- Fixed issue where Night Vision Goggles could cause overalls to appear white in inventory
AI
- Improved hit detection on AI mercenaries. Fixed an issue where bullets may not be registered even when hitting their target.
- NPCs are now able to pass through open doors and gates. NPCs can additionally push open swinging gates
Game
- Improvements to building system. Doors are now properly usable.
- Doors now always open away from the player
- Adjustments to Quad Bike. Improvements when climbing hills performance optimisation improvements
- Fixed issue where the mouse cursor would disappear when pressing ESC key when inside the inventory then pressing ESC again.
- Fixed issue where mouse cursor would disappear when entering Pause Menu from the Death Screen
- GPU Particle Effect optimisations on Lockcrest Map
- Removed Flashlight item from game (currently under inspection due to prominent issues)
- Added notification when trying to use an item to replenish vitals but vital is already at maximum
- Relocated some floating geometry in Lockcrest Map
- Fixed issue where in some circumstances, players could enter the Lockcrest Prototype with saved Sandbox Mode inventory items
- Added new area to Sandbox Mode featuring a ponding and expansion on the train tracks
- Modified abandoned player base. Added new stairs and doors.
- Added UI element above player Craftables and Usables in Sandbox Mode to give information about that item
Co-op Level (currently private access)
- Fixed issue where game clients would not see bullet impact effects
- Fixed issue where game clients were unable to change their weapon fire mode
- Fixed issue where game clients did not receive recoil when shooting
- Changed way in which bullets are handled for clients to make gunplay smoother
- Fixed day and weather issues within cooperative
- Fixed issues with vitals SFX not triggering on clients
- Fixed issue with reload SFX not trigger on clients
