
Player
- Players will no longer stand back up during the death screen if killed by an explosive barrel
- Fixed Small Storage item which was not being removed from the player’s inventory when placed
- Players can now remap WSAD key bindings in the settings menu
- Fixed several occurrences which caused players to get locked in their inventory while looting (one very rare occurrence remains but is known and will be dealt with)
- Fixed issue where player would hover above the ground when dismounting a quad
- Player will no longer posses the Harpy eagle after unpossesing if not intending to
NPCs/AI
- Significant optimisation of Wanderer NPCs. AI structure has been completely restructured for performance improvements
- Fixed issue where players were unable to loot from some fallen NPCs if their bodies had ragdolled away from the location where they died
- The loot icon now appears no matter which part of an NPC’s body is being looked at
- Fixed issue where projectiles would not be registered by NPCs that had been previously knocked down by the ATV
- Fixed issue where Wanderers animations would jitter if you shot near them while they were moving
- Fixed issue preventing mercenary NPCs from being looted
- Increased despawn time on NPC corpses
- Fixed navigation properties of several physics gates which would not allow NPCs though even while open
- Tweaked location of spawn points on Lockcrest to reduce the chances of Wanderers spawning in inappropriate places
Game
- New manned guard towers on Lockcrest
- The lighthouse door on Lockcrest can now be properly opened from the inside
- Some problematic doors which would open the wrong way have been fixed
- Adjusted starting area of Lockcrest to ensure play does not get stuck on any geometry after spawning
- Fixed issue where player’s game would not save when using a Sleeping bag item
- Sleeping bag now sets the players spawn location and saves when placed (no need to press ‘F’ key, except to save the game again at a later time)
- Fixed several rock types which did not have correct collision properties
- Fixed issues with placement of the Can Trap item
- Amendments have been made to how the player dismounts the ATV to prevent issues
- Fixed an issue where the camera would get pushed in to the character while riding the ATV
- Fixed some incorrect collisions between projectiles and the ATV
- Lockcrest Prototype level now features up-to-date bespoke background music for Jaws Of Extinction
Co-op Level (currently private access)
- Possessable objects (e.g. ATV, harpy eagle) have had a significant restructure for co-op friendly usage
- Fixed issue preventing Wanderer movement when clients moved away from server
- Additional fixes for projectile impact particle effects for clients
- Additional fixes for projectile sound effects for clients
- Many more map and objective updates for co-op
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