The combat in Drunk-Fu: Wasted Masters just got a whole lot better! We added some new moves to make the game easier to approach and clarified when players get dealt damage and when they take it (when they get hit by a glowing fist or a weapon, duh!).
The new Double Jump & Air Dash features greatly improve the maneuverability of the characters and the improved Swarm-mode gives a more enjoyable Single Player experience.
Go try the patch out & tell us what you think!
New features:
- Midsummer level
- Double jump
- Air Dash
- Ultimate Whirlwind attack
- Ground Slam
- New combat sounds
- Soumiverkkarit
Tweaks:
- Pad handling with greater player amounts should be more reliable
- Levels polished & iterated
- Pause menu should work more reliably now
- End condition is triggered if remaining living players leave the game
- Removed irrelevant controls & buttons from control maps
- Improved trails
- Music is now Stereo
- Camera behavior optimization
- Tips to the loading screen now have meaningful content
- Swarm enemies are despawned on death now
- Increased Swarm intensity
- MP kills should be credited correctly now
Known issues:
- Multiplayer NAT punchthrough is still iffy. Connections through Steam overlay seem to work more reliably than through the matchmaker
- Whole of UI cannot be navigated with just the gamepad
- Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
- Levels, visuals & sounds are a work in progress and some rough edges are to be expected