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4/9/18 Stealth System Development Status Update

Affliction

Hey everyone!

So, as many of you know, the stealth system was a little lackluster in the game. This is no longer the case.

Now, the AI can detect player movement within a small radius around them to check if the player is sneaking, moving, running, jumping, or walking. They will react accordingly.

Another change is the addition of their sight awareness for flashlight detection. If the player has their flashlight on and is within a certain distance, the AI will now react as if they are startled and begin trying to take the player down!

Further changes include extending the backstab range when attempting to sneak up behind an enemy to melee them, the AI now have slightly further distance of detection.

One side change to the AI is the addition of an ammo counter system so enemy characters will now need to reload every so often, too! Adding a whole new level of complexity and randomness to combat!

Numerous other changes to the AI have also been made but those were mainly adjustments and fine tuning.

The Stealth System update will come with the release of chapter 5 - Relapse. Coming soon! This update is going to be HUGE!

That's all for now!

-Corrosion :CStudios: