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5/11/18 Update 1.8 [BETA Release/Chapter 5]

Affliction,

The time has come! Affliction is now entering its BETA state of development! Almost all of the backend work is done and the systems are pretty much finalized! All that's left is to clean it up and polish it, and finish the map building and the storyline!

With the BETA release comes Chapter 5 - Relapse! This new chapter brings several new features to the game as well as loads of new content! New and updated shaders, complete audio overhaul, hit sound effects and bullet ricochets, improved stealth mechanics and improved AI detection, AI ammo counter so they need to reload too, randomized enemy reaction times, and much more! Check out the full changelog below!

Update 1.8 Change Log:

Bug Fixes:
-Fixed some special enemies still freezing
-Fixed some AI pathfinding issues
-Fixed some AI detection issues
-Fixed several bugs with entity materials
-Fixed a few floating objects

Changes & Additions:
-Added Chapter 5 - Relapse
-Updated the shader system
-Increased the cell shader effect by roughly 5%
-Changed text from "Tutorial" to "Training" for the tutorial menu
-Added several new notes and documents to find in the game
-Greatly redesigned several maps
-Added a few new puzzles
-Added a few new hints
-Added some new effects
-Added more enemies to many maps
-Added more pick ups to many maps
-Added another Triglav Complex map - map 3p2 - lowercorridors
-Added map 17 - shantytown
-Added map 18 - station
-Added map 19 - sidetunnels
-Added map 20 - wetsewers
-Added 9 different ricochet and bullet flyby sound effects
-Added 5 different bullet hit sound effects
-Added 5 different melee hit sound effects
-Added melee miss sound effect
-Added AI detection for the player flashlight
-Added AI detection variables for player movement and actions in their vicinity
-Added randomized AI reaction times
-Added AI ammo counter so they actually have to reload periodically
-Changed the entity of the flashlight to be a pocket flashlight (makes more sense due to the player not holding the torch flashlight in their hand)
-Added several new secrets
-Added Rotter enemy
-Changed a few enemy sound effects
-Replaced some sound effects on some maps
-Replaced some enemies on some maps
-Added more breakable objects
-Added more lights to several maps
-Increased brightness globally
-Tweaked colors slightly globally
-Increased shadows dramatically
-Increased water effect graphics
-Slightly modified the Tutorial
-Slightly reduced AKM firing speed
-Added new cutscene
-Updated all displayed text for interaction so it no longer says "Press E to..." and it will now just show "Pick up..."
-Improved stability tremendously
-Slightly reduced loading times even further

There may be some more small tweaks and changes here and there, but this is most of it.

That's all for now! I hope everyone enjoys this update! Check back soon for further information and future news on Affliction!

-Corrosion :CStudios: