Affliction,
Hey everybody!
So, I hope you've all been enjoying the latest update, but I wanted to stop by and let you in on what's in the works!
I decided it would be nice if players had a bit more choice in gameplay style, so I decided to add in some new melee weapons so they can choose what one they like best. Basically, there will be three different melee weapons. A combat knife, a metal pipe, and a sledge hammer. Now, the combat knife has been in the game all along, but the metal pipe and sledge hammer are new and have some unique traits. The knife is very fast and does a little damage. The pipe is slightly slower and does slightly more damage, and the sledge hammer is slow but does a lot of damage. Each weapon has it's own unique set of sound effects and animations, and it's own unique style of use and play. More weapons may come later in the future, too. Possibly even different gun variations.
When you have a melee weapon, you're free to swap that weapon for another. For instance, if you have a metal pipe and you see a sledge hammer lying on the ground, you'll simply replace the pipe with the hammer by using it. All the maps have now been updated and some of the places where knives spawned have been switched to the other weapons.
Chapter 6 - Aftermath has been coming along nicely, and has already brought some new content to the fray. New enemies, locations, and even some new gameplay aspects including challenges such as parkour levels and the "hellish nightmare" idea. Of course, there is still a lot of action! I plan to finish this chapter within the next few weeks!
Some bug fixes have also come into play such as some material mismatches with entities and some AI bugs, but most bugs are already taken care of.
That's all for now! Stay tuned for more information and updates in the near future!
-Corrosion :CStudios: