Patch Notes 0.3.0.8362
We are happy to release the second patch. Again, we followed the feedback received and tried to implement as much as possible:
The major change is to intro level(s) – we made both of them shorter yet more intense - added new gameplay, new boss encounter and unique items. There is also an interactive battle tutorial – explaining the basics of Tower of Time combat, as requested by many players.
We also added an ability to reset attributes for a modest cost. It is accessible from Character Screen.
The detailed patch notes follow:
Technical:
• Fixed the bug when you throw a stone into the well on Level 1 – now you can check how deep it is.
• Game should no longer camera-freeze at random moments.
• Game should no longer crash after long time (memory leak).
• Fixed issue when reward panels or info panels would appear with delay.
• Lots of minor bugfixes.
• Fixed issue with wand targeting.
• Fixed issue with Sunpowered enchant on fast attacking dual wands.
• Fixed issue with brightness (changing colors suddenly).
• Added Cinematics Volume option in Settings
Gameplay:
• Ability to reset attributes and re-spec, for a modest cost.
• Interactive battle tutorial – first combat encounter in Prologue level.
• Changed items to make them more distinct between the types.
• Added Magic Penetration as new stat for Staff-weapons (reducing elemental resistance).
• Made small changes to some skills – mostly concerning graphic effects and type of the element (e.g. Blademaster Wall is now Water, not Fire).
• Few new UI elements (tooltips).
• Many typos / syntax changes.
• Extended information about enemies and champions in battle.
• Added lots of SFXs in combat, fixing some of SFXs that were 2D instead of 3D
• Fixed Blind Rage skill, you can no longer steer Blademaster when you activate it, he runs around by himself
• Changed visual effect of Focus Stones
• New model for Earthcaller skill ability (summon) – it is more visible now when it shoots and when it dies
• Lots of small graphic fixes, as reported by players.
