Patch Notes 0.4.0.8656
We are happy to release our third and the biggest patch yet - even if the list seems quite short.
This time it was less about bug-fixing and more about adding various "quality of life" features. There is also a major change to the end-game area.
The detailed patch notes follow:
Technical
- Keybinding - ability to remap keys to your preference.
- Advanced Graphical settings.
- New videoplayer - cutscenes should no longer freeze occasionally.
- 21:9 ratio support.
- 'Save' with double-click option.
Gameplay
- New end game area (Void sector) - completely redone, with new epic chain quest and with upgraded end game Boss.
- Crystal transmute option - located somewhere on level 3.
- Added cleave to all 2H Melee weapons as default.
- Modified range of distance weapons and their stats, to further differentiate them - moving towards clear risk/reward ratio and support vs pure dps categories.
- Changed some of the melee enemies, so they cannot be ignored so easily now.
- Rakhem / Runelord - few changes to his skills and stats to improve his role as melee tank/dps or hybrid melee/mage class.
- Upgrade cost for Artificer Hall is reduced, to take into account that at the moment it is a home to only one class.
- Rakhem and Boron join the party at level 2, Whisper at level 3.
- Blacksmith T2 blueprint is now moved earlier on Level 4.
- Some various graphical fixes.
- Small balancing changes to various skills - this time really minor changes.
Linux
We also managed to finally build a working Linux version, please see a separate announcement, if you are using Linux OS.
Thanks to all who contributed with the feedback to this patch. Also, big thanks to our growing discord community, always ready to throw new ideas at us and that helped us to get Linux build into a good shape.
If you encounter any issues, please send us an email to [email protected].
We are here for you 24/7.
Cheers,
KM
